Gods for Player
Characters in the World of Erdul (a short list)
Some of these gods come from my own imagination; most are just cheesily ripped off from somewhere else… ‘cause that’s just the kind of douchebag I am. If you wanted originality, why are you playing D&D?
A few of the “standard” gods from the Greyhawk Pantheon are shoehorned in as well just to make having player characters from other games able to continue on in their pathetic little lives..
Alignment of Clerics: In most cases a clerics alignment must be one step away from that of their deity on either the law/chaos axis or the good/evil axis unless indicated otherwise under the god’s description. Note that some gods may appear under more than one alignment!
New Domains: Please note that there are some new domains below!
Lawful Good
|
Name |
Domains |
Worshippers |
Weapon |
Sphere of influence |
Symbol: |
Information: |
|
Girru |
Fire, protection, knowledge,
good |
Alchemists, blacksmiths,
warriors, merchants |
Dagger or hammer |
Alchemy, fire, heat, light,
manufacturing metal items |
|
Girru appears usually as a column of roaring flame. Most of his worshippers are of lawful and
neutral good alignments. |
|
Dianecht, God of Healers |
Healing, protection, good,
plant, death |
Doctors, physicians,
herbalists |
staff |
Healing, doctors, protection |
|
Dianecht, the physician of the gods, is a lawful good god
worshipped by healers and invalids. He
heals without regard to alignment, friendship or other status. |
|
The Bleeding Head |
Protection, good, strength,
healing |
Just about anyone; the
bleeding head isn’t choosy |
mace |
anything |
|
His
worshippers claim that this Bleeding Head
is actually the oldest living thing in the Universe and a being of immeasurable
power. It never speaks but makes it’s will known through his priests who conduct many
ceremonies in which they interpret the will of this mysteriously popular god. |
|
Ummamrod |
Charm, Sleep, Earth,
protection, good, healing |
Few and far between |
Net, staff, unarmed attack |
Happiness, productive
relationships, love and marriage |
|
Ummamrod is
the opposite aspect of Dormammu (she/he is female on the right side and male
on the left). She/he used to be more popular
than she/he is today and most of her/his temples have been closed because
most consider this god just to be too goddamn weird. Her temples
are supposed to be good sources for love potions and relationship advice,
however. Her few remaining worshippers
are unmarried older women or widows who arrange marriages between younger
people who would rather be off getting in trouble with the wrong sort of boy
or girl. |
Chaotic Good
|
Name |
Domains |
Worshippers |
Weapon |
Sphere of influence |
Symbol: |
Information: |
|
Thor, God of Thunder |
War, Strength, Air,
Protection, good, storms |
Fighters, Skanders, Nordings, dwarves and
people with red beards and those who dislike giants |
Warhammer |
Lightning, storms |
|
Thor is a fairly popular god
and is allied with his father, Odin.
He is well known for knocking giants to bits with his mighty hammer, Mjolnir. Thor is probably as violent
as Cuthbert, but is also noted for liking a good time. Most of his followers enjoy a good ass whupping followed by a party. |
|
Jeebus |
Protection, Good, Healing,
Fate, Necromantic |
Common folk, the poor and
downtrodden, |
Club, staff, spear |
|
|
Jeebus is a relatively new god and has appeared recently from
unknown parts and spread rapidly throughout the common people through word of
mouth. His followers preach a
gospel of peace and love but ironically seem to have little tolerance for
followers of other faiths or those that fail to accept conversion |
|
Anhur |
War, strength, protection,
fate |
Fighters, nobles,
adventurers |
longsword |
|
|
Anhur is a manly-man’s god. His followers usually gather in circles and
hold the talking stick |
|
Frantilla, Goddess of Flying |
Air, protection, good,
chaos, flight, storms |
Birds, bird watchers, flying
creatures |
Staff or arrows |
Birds, flying creatures and
clouds and air |
|
Frantilla appears as a small, thin woman wearing long silken
robes with wings sprouting from her back and an ivory tower. She often shape changes into a large,
winged eagle. Her temples are often set in
bird sanctuaries and her worshippers cannot eat or kill birds. |
Lawful Neutral
|
Name |
Domains |
Worshippers |
Weapon |
Sphere of influence |
Symbol: |
Information: |
|
Saint Cuthbert |
Destruction, Law,
Protection, Strength |
Paladins, goody two-shoes, pains
in the asses, fighters, monks and soldiers |
Mace, cudgel, night stick |
Law, busting heads,
retribution, zeal, rules lawyers |
|
Cuthbert is the patron saint
of law abiding citizens everywhere. He
enjoys nothing more than busting heads and taking names --- and since
evildoers seem to break the law more often then others, he is usually busting
the bad guys more than the good – but he cares less about what is “right or
wrong” and more about what the law says. His worshippers tend to be
the sorts of people who call the sheriff at 11:01 pm when their next door
neighbor is having a party. His symbol is the encircled
cross. Lawful good or lawful
neutral are the ONLY acceptable alignments for his clerics. |
|
Old Faith / druidic |
druid |
all |
Any druid |
|
|
See druid class |
|
Tammana the Dragon Queen |
Law, Protection, Strength,
Storm, Scalykind, Magic, war |
Kings, soldiers, rulers,
judges, law |
Sword or mace |
Law, authority, dragons, the
sky |
|
Tammana is one of the old gods that mankind has adopted as
their own. She is usually portrayed as
a silver seven headed dragon with seven crowns. Tammana is the patron of rulers and royalty as well as a
symbol of justice and law. In times past
her faith was spread by agents of the empire, but as the borders of the
empire receded, her faith remained and has been adopted by the locals in many
former colonies. |
|
Hypnos, God of Sleep |
Knowledge, Travel, Sleep,
protection, healing, charm, Darkness |
Innkeepers, insomniacs,
mattress salesman |
cudgel |
A good night’s rest |
|
Also known as “The King of
Coils,” the god of sleep is a fairly popular deity in Erdul. His temples also usually serve as inns and resthomes. |
|
Trameron, God of the |
Ocean, water, storms, law |
Seafarers, captains,
sailor’s widows, fishermen |
Trident or net |
The sea, ships, sailors,
fishing |
|
Trameron is a god of the Sea, also known as |
Chaotic Neutral
|
Name |
Domains |
Worshippers |
Weapon |
Sphere of influence |
Symbol: |
Information: |
|
Old Faith / druidic |
druid |
all |
Any druid |
|
|
See druid class |
|
Bes, The Ugly God of Luck (aka
Bez) |
Luck, protection, trickery |
Gamblers, wastrels,
midwives, merchants, Rogues, bards, musicians and
people who should know better |
Mallet or shortsword |
Luck, gambling, music,
chance |
|
Bes is an ugly old midget with a scraggly beard and a short
hairy tail dressed in a panther skin.
He is the patron of gamblers, merchants, con men, musicians, swindlers
and casino owners. His symbols include horse
shoes. dice, and rabbits feet. Bes is
worshipped by all alignments. If he is
really pleased with the degree of risk undertaken by one of his worshippers,
he may grant a luck stone as a gift. |
|
Loki, The Trickster God |
Chaos, wealth, protection,
luck, trickery, travel |
Merchants, thieves,
tricksters and gamblers |
Dagger, shortsword
or dart |
Trade, travel, swindlers and
con-men (or protection from them) |
|
Loki’s symbols include 3 gold coins or a dice balanced on a
finger. He is Thor’s trickster half
brother. Thieves and rascals usually
call on him to avoid getting caught while honest people invoke Loki to
(hopefully) keep the scoundrels away. |
|
Fate |
Fate, chaos, protection,
luck, travel, storm |
Fortune tellers, mystics,
unlucky people, lottery hopefuls |
Morningstar |
Fortune, chance, luck,
future predictions, weather forcasting |
|
Fate is one of those gods
that a lot of people don’t really like but don’t see a way of doing
without. For however many times you
can think of a way in which fate has favored you, you can also usually think
of an equal number of times in which fate has screwed you over. What are you gonna do? That’s
fate, buddy! Fate usually appears as an
emaciated sexless creature without eyes wrapped in a shroud. His-her-its followers often use an hourglass
with wings or a dice with wings or a winged wheel as symbols. They can often be found casting sheep bones
on the ground, reading entrails or tea leaves or reading tarot cards. |
|
Grona |
Chaos, strength, war,
destruction |
Berserkers, maniacs,
fighters, barbarians and wrestlers and bears |
Axes; lots and lots of axes |
Fighting and killing,
getting really angry, going berserk, werebears |
|
Grona is usually portrayed as a half man-half bear and is the
patron of barbarians and werebears. His followers tend to act first and ignore
consequences. Life is short; why not
go down swinging? |
Neutral Good
|
Name |
Domains |
Worshippers |
Weapon |
Sphere of influence |
Symbol: |
Information: |
|
Elhonna, Goddess of the Woodlands |
Animal, good, plant, sun |
Elves, Gnomes, half-elves,
Halflings, rangers, druids, environmentalists, Al Gore or Euel
Gibbons |
longbow |
Nature, the wild, animals |
|
Elves, gnomes and all of the
happy little frolicking forest folk worship Elhonna. They like dancing around and frolicking
through meadows and glades, wearing flowers in their hair and similar hippy
crap. |
|
Old Faith / druidic |
druid |
all |
Any druid |
|
|
See druid class |
|
Ahto, God of the Waves |
Air, travel, water, sun,
storms |
|
Spear or Trident |
Water, the sea, sailors,
ships, merchants who trade on the seas, fishermen |
|
Ahto is
the important God of Seas and Waters.
Sacrifices are made to this greater god by putting valuables into deep
water. He and his worshippers are
neutral good. He frequently sends his
shield man, the Water Dwarf, to aid those who call upon him. |
|
Hermes |
Luck, Fate, travel, air,
trickery |
Just about everyone can use
a little luck |
Staff or javelin |
Luck, florists, messengers |
|
This
happy-go-lucky god runs around naked wearing only a helmet and winged sandals
with only occasionally some sort of loincloth or shroud as a nod to
modesty. He is the patron of
messengers and florists. His devotees
usually wear winged helmets on holy days. |
Neutral
|
Name |
Domains |
Worshippers |
Weapon |
Sphere of influence |
Symbol: |
Information: |
|
Ramman, God of Storms, Thunder |
Air, plant, water, sun,
storms |
Farmers, sailors and other
folks who worry about the weather |
Short composite bow or
blowpipe |
The weather, air, rain, |
|
Ramman is a true neutral god of storms and thunder. Although the core of his
worshippers are neutral, many who sacrifice to him are simply those
who desire rain or a change in weather. His symbol is a white bolt
of lightning curled into a spiral. Ramman usually appears as a archer
who bears a horn which he uses to summon the storms and a bow and with a quiver
of lightning bolts. |
|
Oghma; God of Knowledge |
Charm, knowledge, luck,
music, travel, trickery |
Scholars, bookworms, bards, |
staff |
|
|
Oghma is the god of learning, wisdom and bardic knowledge.
He is called “The Binder” and the “Patron of Bards” as well. He sometimes rewards those who have created
songs, stories or poems. |
|
Old Faith / druidic |
druid |
all |
Any druid |
|
|
See druid class |
|
Mora |
Death, knowledge, magic,
undead, Necromantic |
Undertakers, funeral
directors, persons in mourning, etc. |
Sickle or scythe |
Funerals, transit to the
underworld, death, protection from the undead, corpses and graveyards |
|
Mother of Death. Patroness of funeral parlor owners,
assassins, mathematicians, morticians, number-crunchers and accountants.Mora is the goddess of funeral directors,
morticians and the undead. She appears
as a wrinkled old crone in funeral attire and is rumored to actually manifest
at funeral rites for her most devoted followers.
|
Neutral Evil
|
Name |
Domains |
Worshippers |
Weapon |
Sphere of influence |
Symbol: |
Information: |
|
Nergal, The White Hand |
Death, Knowledge, Destruction,
travel, poison, Undead |
Bad people of all kinds |
Dagger or staff |
The underworld, the dead,
wanderers |
|
Nergal is also called “The Dark Lord” or “The White hand”
and evils of all kinds worship him. Those
who wish his aid sacrifice good creatures or family members to him. One would be wise not to marry into a
family of Nergal worshippers. |
Thoth the Baboon God
|
Travel, trickery, magic,
knowledge |
Acrobats, baboons, liars and
salesmen |
Quarterstaff, sling, cudgel,
unarmed strike |
Acrobatic acts, fruit
vendors, baboons and people who like baboons, liars and salesmen |
|
Rebel God. Father of Lies. Mystery God. Bearer of the golden cocoanut. Usually appears as a very clever
baboon dressed in robes bearing a staff.
Most of his temples are overrun with feces flinging baboons. Mostly worshipped by those
who cannot afford a better god. |
|
Old Faith / druidic |
|
all |
Any druid |
|
|
See druid class |
|
Urgle |
Darkness, Slime, Plant,
Protection |
Mushroom farmers, mining,
cavers, etc. |
Pick or hammer |
Fungus, slime, plants, moles |
|
Urgle is the mole lord --- he commands the tunnels and
caves of the underworld and hates the surface dwellers. |
Lawful Evil
|
Name |
Domains |
Worshippers |
Weapon |
Sphere of influence |
Symbol: |
Information: |
|
Yth, the Serpent God |
Death, magic, poison, evil, scalykind |
Snakes, medusas, evil
persons, poisoners and assassins |
Dagger, dart, staff |
Snakes, serpents, secrets,
magic |
|
Yth is one of the ancient gods and is usually worshipped
in the form of a serpent with human arms (like a yuan-ti). Her clerics are often dual classed magic
users/clerics. |
|
Mammon |
Charm, Evil, Death, Destruction,
War |
Really bad people. Seriously twisted individuals… and
bankers. Lots of bankers… |
Flail |
Greed, the void, money,
nothing good can come from this… |
|
Spirit of the Conspiracy.
The SubGenius Devil. The force behind the glorps, the Mediocretins, the
Pinks: what saps them, what drags everything down.
It's not a demon, or any entity, but the force of Their ignorance. It's an
absence, a nothingness. It's their own inner
hollowness, their lack of Slack, what's inside them instead of slack. |
|
Ymir |
Death, cold, Fate, undead,
law, evil Necromancy |
Giants, killers, fatalists |
|
Giants, fathers, prison
wardens |
|
The Hoar-Frost Giant that slew
himself to create matter. The pieces of his corpse comprise our entire
universe. He personifies Something, the opposite of Nothing (which is
personified by Azathoth). |
Chaotic Evil
|
Name |
Domains |
Worshippers |
Weapon |
Sphere of influence |
Symbol: |
Information: |
|
The Kraken |
Water, Death, Evil,
Destruction, Storms, madness |
Evil persons, pirates, |
Spear or staff |
The sea, secrets, octopi,
dead sailors, drowning |
|
The Kraken is said to be an enormous
octopus dwelling deep in the ocean and can crush a ship as easily as a man
might swat a fly. Some completely
insane individuals insist on worshipping him for no discernable reason –
perhaps they like a god that couldn’t care less about them and would sooner
eat them than anything else – who knows?
Crazy buggers! |
|
Ahriman |
Death, Destruction, Evil,
Sleep, Chaos, madness |
Powerhungry supervillains, self help
gurus with horrible secrets, cheerleaders, ballroom dancers, heavy drinkers and
masochists and sadists |
Short sword, scourge,
dagger, hand axe, light flail, whip |
Pain, murder, creatures with
one eye or multiple arms,
schizophrenics, psychotics, serial killers |
|
A six armed and one-eyed
deity who controls the Normal Hell. A figure of Negative Slack. Is somehow an
enemy or rival of the Bleeding Head and is responsible for the creation of
the head's human replica. If all of this seems
confusing, don’t worry. It is intended
to be that way. |
|
Dormammu |
Charm, Sleep, Earth,
protection, evil, pestilence |
Pornographers, pimps, shemales, |
Dagger, scourge or cudgel |
Lost opportunities, venereal
disease, cheap dates and pornography |
|
Lesser Elder God/Goddess.
Deity of Sex and Dirt. He/she usually appears as a
half man-half woman (split right down the middle with female on the left side
and male on the right --- occasionally confused with Ummamrod
(Who is female on the right and male on the left)). |
|
Azathoth |
Chaos, death, destruction,
evil, madness |
Supervillains, idiots, chaotic types, powermad
despots and the insane |
flail |
|
|
Azathoth (or Affathaughth) is the
Blind idiot god. Father of
Nothingness. The lack of all everything. Manifested as an extremely diffuse
region of near-Slacklessness at the
Universe's edge. Originally, all of the Elder Gods were this single entity,
but they lowered their vibrational level and
divided into separate wills in order to achieve Somethingness.
Affathaughth is the opposite of Something, which is
personified by Ymir. |
|
The Faceless Lord |
Chaos, madness, evil, slime,
pestilence |
Slimes, molds, and slimy,
weird, fucked up individuals |
Acid flask or staff |
Goop, slimes, mold, fungus,
etc. |
|
He is described
as the most disgusting and loathesome of all
demons, having much in common with the slimes, puddings, oozes, jellies, and
other amorphous creatures which are his primary servants. Even other demons find him disgusting, and
keep away from him; yet he does have a few worshippers from among sentient
races. |
The
Clerical Domain Listed below are described in the PHB on pages 185-189
|
Air |
Good |
Protection |
|
Animal |
Healing |
Strength |
|
Chaos |
Knowledge |
Sun |
|
Death |
Law |
Travel |
|
Destruction |
Luck |
Trickery |
|
Earth |
Magic |
War |
|
Evil |
Plant |
Water |
|
Fire |
|
|
New Clerical Domains
Charm Domain
Granted Power: You can boost your charisma by 4 points (as a free action) 1x per day. This lasts 1 minute (10 rounds).
1) charm person
2) calm emotions
3) suggestion
4) emotion
5) charm monster
6) geas/quest
7) insanity
8) demand
9) dominate monster
Cold Domain:
Granted Powers: Improved Evasion vs. Cold spells only. Can remain comfortable in arctic weather with minimal clothing.
1st - Chill Touch
2nd - Resist Elements *
3rd - Sleet Storm
4th - Ice Storm
5th - Cone of Cold
6th - Otiluke's Freezing Sphere
7th - Harm ** (this version freeze's them internally)
8th - Greater Planar Ally **
9th - Temporal Stasis
*
Resist cold or fire only
** Cast as "cold" spell
Darkness Domain
Granted Power: You gain a +6 racial bonus to Hide checks. In areas of darkness, the Hide bonus increases to +10.
1 Obscuring Mist
2 Darkness
3 Deeper Darkness
4 Enervation
5 Nightmare
6 Shadow Walk
7 Dream
8 Power word, blind
9 Power word, kill
Fate Domain:
Granted Powers: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to re-roll one roll that you have just made. You must take the result of that re-roll, even if it's worse than the original roll.
1st - True Strike
2nd - Augury
3rd - Prayer
4th - Death Ward
5th - Commune
6th - Geas/Quest
7th - Dictum
8th - Lawful Aura
9th - Foresight
Flight Domain:
Granted Powers: Rebuke or command birds as a cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Cha modifier.
1) Feather Fall
2) Levitate
3) Fly
4) Air Walk
5) Overland Flight
6) Wind Walk
7) Ethereal Jaunt
8) Discern Location
9) Etherealness
Madness Domain*
Granted Powers: +2 saves against any charm or mind control spells
1) Command
2) Calm emotions
3) Bestow Curse
4) Discern Lies
5) Command, greater
6) Symbol of Fear
7) insanity
8) Symbol of Insanity
9) Energy Drain
Necromantic Domain:
Granted Powers: Once per day, you can perform a Greater Turning against undead in place of a regular Turning (or Rebuking) attempt.
1st - Detect Undead
2nd – Gentle Repose
3rd – Speak with Dead
4th – Death Ward
5th – Slay Living
6th – Undeath to Death
7th - Destruction
8th – Symbol of Death
9th – Soul bind
Music Domain*
Granted Power: Get permanent +2 on a perform skill (musical instrument, singing, oratory, etc.) of your choice.
Music Domain spells: All music domain spells are music/song/sound based and cannot be cast silently.
1) Bless
2) Silence
3) Sculpt Sound
4) Shout
5) Song of Discord
6) Otto’s Irresistible Dance
7) Repulsion
8) Shout, greater
9) Wail of the Banshee
Ocean Domain:
You have the supernatural ability to breathe water as the spell for 10 rounds per level.
1) Endure elements
2) Sound Burst
3) Water Breathing
4) Freedom of Movement
5) Wall of Ice
6) Otilukes Freezing sphere
7) Acid Fog
8) Horrid Wilting
9) Elemental Swarm (cast as a water spell)
Pestilence Domain:
Granted Power: Immune to the debilitating effects of any disease, but you still display symptoms, and you are still a carrier.
1st - Chill Touch
2nd - Ghoul Touch
3rd - Contagion
4th - Insect Plague
5th - Harm
6th- (Plague) *
7th - Creeping Doom
8th - Horrid Wilting
9th -(Epidemic) **
* As Contagion, but saves are at -2, and you may affect 1 target/level within a 20 ft. radius.
** You infect a water or food supply with a specific disease for up to 1
day/level. Anyone drinking the water or eating the food must save or become
infected with the disease.
Poison Domain*:
Granted power: Get a +2 on all saves versus poison.
Poison Domain spells:
1) Inflict light wounds
2) Delay Poison
3) Inflict Serious Wounds
4) Poison
5) Slay Living
6) Harm
7) Regenerate
8) Symbol of Death
9) Energy Drain
Scalykind Domain:
Granted power: Rebuke or command animals (reptiles only) as a cleric rebukes or commands undead. Use this power 3x per day + your charisma modifier.
Scalykind Domain spells:
1) magic fang
2) Animal Trance*
3) Greater magic fang
4) Poison
5) Animal growth*
6) Eyebite
7) Creeping Doom (composed of tiny snakes)
8) Animal shapes*
9) Shapechange
* affects ophidian and reptilian creatures only
Sleep Domain:
In a night’s rest, you regain x2 the number of lost hitpoints and recover x2 the number of points lost to ability damage.
1) Sleep
2) Silence
3) Hypnotic Pattern
4) Confusion
5) Symbol of Sleep
6) Shadow walk
7) Vision
8) Antimagic field
9) Etherealness
Slime Domain:
Rebuke or command oozes as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Cha modifier.
1) Grease
2) Melf’s Acid Arrow
3) Poison
4) Rusting Grasp
5) Evard’s Black Tentacles
6) Transmute Rock to Mud
7) Destruction
8) Power Word, Blind
9) Implosion
Storm Domain:
Granted Power: You gain electricity resistance 5.
Storm domain spells:
1) entropic shield
2) gust of wind
3) call lightning
4) sleet storm
5) ice storm
6) summon monster VI (air spell only)
7) control weather
8) whirlwind
9) storm of vengeance
Undead Domain:
Granted Powers: Double your cleric levels for the purpose of controlling undead
1st - Detect Undead
2nd - Desecrate
3rd - Animate Undead
4th - Enervation
5th - Unhallow
6th - Create Undead
7th - Control Undead
8th - Create Greater Undead
9th - Energy Drain