Gods for Player Characters in the World of Erdul (a short list)

 

Some of these gods come from my own imagination; most are just cheesily ripped off from somewhere else… ‘cause that’s just the kind of douchebag I am.  If you wanted originality, why are you playing D&D?

A few of the “standard” gods from the Greyhawk Pantheon are shoehorned in as well just to make having player characters from other games able to continue on in their pathetic little lives.. 

Alignment of Clerics: In most cases a clerics alignment must be one step away from that of their deity on either the law/chaos axis or the good/evil axis unless indicated otherwise under the god’s description.  Note that some gods may appear under more than one alignment!

New Domains: Please note that there are some new domains below!

 

Lawful Good

Name

Domains

Worshippers

Weapon

Sphere of influence

Symbol:

Information:

 Girru

Fire, protection, knowledge, good

Alchemists, blacksmiths, warriors, merchants

Dagger or hammer

Alchemy, fire, heat, light, manufacturing metal items

Girru appears usually as a column of roaring flame.  Most of his worshippers are of lawful and neutral good alignments.

Dianecht, God of Healers

Healing, protection, good, plant, death

Doctors, physicians, herbalists

staff

Healing, doctors, protection

Dianecht, the physician of the gods, is a lawful good god worshipped by healers and invalids.  He heals without regard to alignment, friendship or other status. 

The Bleeding Head

Protection, good, strength, healing

Just about anyone; the bleeding head isn’t choosy

mace

anything

 

 

His worshippers claim that this Bleeding Head is actually the oldest living thing in the Universe and a being of immeasurable power.  It never speaks but makes it’s will known through his priests who conduct many ceremonies in which they interpret the will of this mysteriously popular god.

Ummamrod

Charm, Sleep, Earth, protection, good, healing

Few and far between

Net, staff, unarmed attack

Happiness, productive relationships, love and marriage

 

 

Ummamrod is the opposite aspect of Dormammu (she/he is female on the right side and male on the left).  She/he used to be more popular than she/he is today and most of her/his temples have been closed because most consider this god just to be too goddamn weird.

Her temples are supposed to be good sources for love potions and relationship advice, however.  Her few remaining worshippers are unmarried older women or widows who arrange marriages between younger people who would rather be off getting in trouble with the wrong sort of boy or girl.

 

Chaotic Good

Name

Domains

Worshippers

Weapon

Sphere of influence

Symbol:

Information:

Thor, God of Thunder

War, Strength, Air, Protection, good, storms

Fighters, Skanders, Nordings, dwarves and people with red beards and those who dislike giants

Warhammer

Lightning, storms

Thor is a fairly popular god and is allied with his father, Odin.  He is well known for knocking giants to bits with his mighty hammer, Mjolnir.

Thor is probably as violent as Cuthbert, but is also noted for liking a good time.  Most of his followers enjoy a good ass whupping followed by a party.

Jeebus

Protection, Good, Healing, Fate, Necromantic

Common folk, the poor and downtrodden,

Club, staff, spear

 

Jeebus is a relatively new god and has appeared recently from unknown parts and spread rapidly throughout the common people through word of mouth.

His followers preach a gospel of peace and love but ironically seem to have little tolerance for followers of other faiths or those that fail to accept conversion

Anhur

War, strength, protection, fate

Fighters, nobles, adventurers

longsword

Battle, armies and the military, generals, nobility and social climbers, rugged individualists and John Wayne

Anhur is a manly-man’s god.  His followers usually gather in circles and hold the talking stick

Frantilla, Goddess of Flying

Air, protection, good, chaos, flight, storms

Birds, bird watchers, flying creatures

Staff or arrows

Birds, flying creatures and clouds and air

 

Frantilla appears as a small, thin woman wearing long silken robes with wings sprouting from her back and an ivory tower.  She often shape changes into a large, winged eagle.

Her temples are often set in bird sanctuaries and her worshippers cannot eat or kill birds.

 

Lawful Neutral

Name

Domains

Worshippers

Weapon

Sphere of influence

Symbol:

Information:

Saint Cuthbert

Destruction, Law, Protection, Strength

Paladins, goody two-shoes, pains in the asses, fighters, monks and soldiers

Mace, cudgel, night stick

Law, busting heads, retribution, zeal, rules lawyers

Cuthbert is the patron saint of law abiding citizens everywhere.  He enjoys nothing more than busting heads and taking names --- and since evildoers seem to break the law more often then others, he is usually busting the bad guys more than the good – but he cares less about what is “right or wrong” and more about what the law says.

His worshippers tend to be the sorts of people who call the sheriff at 11:01 pm when their next door neighbor is having a party.

His symbol is the encircled cross.

Lawful good or lawful neutral are the ONLY acceptable alignments for his clerics.

Old Faith / druidic

druid

all

Any druid

 

 

See druid class

Tammana the Dragon Queen

Law, Protection, Strength, Storm, Scalykind, Magic, war

Kings, soldiers, rulers, judges, law

Sword or mace

Law, authority, dragons, the sky

Tammana is one of the old gods that mankind has adopted as their own.  She is usually portrayed as a silver seven headed dragon with seven crowns.

Tammana is the patron of rulers and royalty as well as a symbol of justice and law.  In times past her faith was spread by agents of the empire, but as the borders of the empire receded, her faith remained and has been adopted by the locals in many former colonies.

Hypnos, God of Sleep

Knowledge, Travel, Sleep, protection, healing, charm, Darkness

Innkeepers, insomniacs, mattress salesman

cudgel

A good night’s rest

 

Also known as “The King of Coils,” the god of sleep is a fairly popular deity in Erdul.  His temples also usually serve as inns and resthomes.

Trameron, God of the Five Seas

Ocean, water, storms, law

Seafarers, captains, sailor’s widows, fishermen

Trident or net

The sea, ships, sailors, fishing

 

 

 

Trameron is a god of the Sea, also known as Neptune.  He usually appears as a gigantic scaled man, often with the tail of a fish. 

 

Chaotic Neutral

Name

Domains

Worshippers

Weapon

Sphere of influence

Symbol:

Information:

Old Faith / druidic

druid

all

Any druid

 

 

See druid class

Bes, The Ugly God of Luck

(aka Bez)

Luck, protection, trickery

Gamblers, wastrels, midwives, merchants,

Rogues, bards, musicians and people who should know better

Mallet or shortsword

Luck, gambling, music, chance

 

 

Bes is an ugly old midget with a scraggly beard and a short hairy tail dressed in a panther skin.  He is the patron of gamblers, merchants, con men, musicians, swindlers and casino owners.

His symbols include horse shoes. dice, and rabbits feet.

Bes is worshipped by all alignments.  If he is really pleased with the degree of risk undertaken by one of his worshippers, he may grant a luck stone as a gift.

Loki, The Trickster God

Chaos, wealth, protection, luck, trickery, travel

Merchants, thieves, tricksters and gamblers

Dagger, shortsword or dart

Trade, travel, swindlers and con-men (or protection from them)

 

 

Loki’s symbols include 3 gold coins or a dice balanced on a finger.  He is Thor’s trickster half brother.  Thieves and rascals usually call on him to avoid getting caught while honest people invoke Loki to (hopefully) keep the scoundrels away.

Fate

Fate, chaos, protection, luck, travel, storm

Fortune tellers, mystics, unlucky people, lottery hopefuls

Morningstar

Fortune, chance, luck, future predictions, weather forcasting

 

 

Fate is one of those gods that a lot of people don’t really like but don’t see a way of doing without.  For however many times you can think of a way in which fate has favored you, you can also usually think of an equal number of times in which fate has screwed you over.

What are you gonna do?  That’s fate, buddy!

Fate usually appears as an emaciated sexless creature without eyes wrapped in a shroud.  His-her-its followers often use an hourglass with wings or a dice with wings or a winged wheel as symbols.  They can often be found casting sheep bones on the ground, reading entrails or tea leaves or reading tarot cards.

Grona

Chaos, strength, war, destruction

Berserkers, maniacs, fighters, barbarians and wrestlers and bears

Axes; lots and lots of axes

Fighting and killing, getting really angry, going berserk, werebears

 

 

Grona is usually portrayed as a half man-half bear and is the patron of barbarians and werebears.  His followers tend to act first and ignore consequences.  Life is short; why not go down swinging?

 

Neutral Good

Name

Domains

Worshippers

Weapon

Sphere of influence

Symbol:

Information:

Elhonna, Goddess of the Woodlands

Animal, good, plant, sun

Elves, Gnomes, half-elves, Halflings, rangers, druids, environmentalists, Al Gore or Euel Gibbons

longbow

Nature, the wild, animals

 

 

 

Elves, gnomes and all of the happy little frolicking forest folk worship Elhonna.  They like dancing around and frolicking through meadows and glades, wearing flowers in their hair and similar hippy crap.

Old Faith / druidic

druid

all

Any druid

 

 

See druid class

Ahto, God of the Waves

Air, travel, water, sun, storms

 

Spear or Trident

Water, the sea, sailors, ships, merchants who trade on the seas, fishermen

 

 

 

Ahto is the important God of Seas and Waters.  Sacrifices are made to this greater god by putting valuables into deep water.  He and his worshippers are neutral good.  He frequently sends his shield man, the Water Dwarf, to aid those who call upon him.

Hermes

Luck, Fate, travel, air, trickery

Just about everyone can use a little luck

Staff or javelin

Luck, florists, messengers

This happy-go-lucky god runs around naked wearing only a helmet and winged sandals with only occasionally some sort of loincloth or shroud as a nod to modesty.  He is the patron of messengers and florists.  His devotees usually wear winged helmets on holy days.

 

Neutral

Name

Domains

Worshippers

Weapon

Sphere of influence

Symbol:

Information:

Ramman, God of Storms, Thunder

Air, plant, water, sun, storms

Farmers, sailors and other folks who worry about the weather

Short composite bow or blowpipe

The weather, air, rain,

Ramman is a true neutral god of storms and thunder.  Although the core of his worshippers are neutral, many who sacrifice to him are simply those who desire rain or a change in weather.

His symbol is a white bolt of lightning curled into a spiral.

Ramman usually appears as a archer who bears a horn which he uses to summon the storms and a bow and with a quiver of lightning bolts.

Oghma; God of Knowledge

Charm, knowledge, luck, music, travel, trickery

Scholars, bookworms, bards,

staff

Reading, writing and song, stories, tales and music, literary criticism and rhetoric, bad news

Oghma is the god of learning, wisdom and bardic knowledge.  He is called “The Binder” and the “Patron of Bards” as well.  He sometimes rewards those who have created songs, stories or poems.

Old Faith / druidic

druid

all

Any druid

 

 

See druid class

Mora

Death, knowledge, magic, undead, Necromantic

Undertakers, funeral directors, persons in mourning, etc.

Sickle or scythe

Funerals, transit to the underworld, death, protection from the undead, corpses and graveyards

 

 

Mother of Death.  Patroness of funeral parlor owners, assassins, mathematicians, morticians, number-crunchers and accountants.Mora is the goddess of funeral directors, morticians and the undead.  She appears as a wrinkled old crone in funeral attire and is rumored to actually manifest at funeral rites for her most devoted followers.

 

Neutral Evil

Name

Domains

Worshippers

Weapon

Sphere of influence

Symbol:

Information:

Nergal, The White Hand

Death, Knowledge, Destruction, travel, poison, Undead

Bad people of all kinds

Dagger or staff

The underworld, the dead, wanderers

 

 

Nergal is also called “The Dark Lord” or “The White hand” and evils of all kinds worship him.  Those who wish his aid sacrifice good creatures or family members to him.  One would be wise not to marry into a family of Nergal worshippers.

Thoth the Baboon God

 

Travel, trickery, magic, knowledge

Acrobats, baboons, liars and salesmen

Quarterstaff, sling, cudgel, unarmed strike

Acrobatic acts, fruit vendors, baboons and people who like baboons, liars and salesmen

 

Rebel God.  Father of Lies.  Mystery God.  Bearer of the golden cocoanut.

Usually appears as a very clever baboon dressed in robes bearing a staff.  Most of his temples are overrun with feces flinging baboons.

Mostly worshipped by those who cannot afford a better god.

Old Faith / druidic

 

all

Any druid

 

 

See druid class

Urgle

Darkness, Slime, Plant, Protection

Mushroom farmers, mining, cavers, etc.

Pick or hammer

Fungus, slime, plants, moles

 

 

 

Urgle is the mole lord --- he commands the tunnels and caves of the underworld and hates the surface dwellers.

 

Lawful Evil

Name

Domains

Worshippers

Weapon

Sphere of influence

Symbol:

Information:

Yth, the Serpent God

Death, magic, poison, evil, scalykind

Snakes, medusas, evil persons, poisoners and assassins

Dagger, dart, staff

Snakes, serpents, secrets, magic

 

 

Yth is one of the ancient gods and is usually worshipped in the form of a serpent with human arms (like a yuan-ti).  Her clerics are often dual classed magic users/clerics.

Mammon

Charm, Evil, Death, Destruction, War

Really bad people.  Seriously twisted individuals… and bankers.  Lots of bankers…

Flail

Greed, the void, money, nothing good can come from this…

 

 

Spirit of the Conspiracy. The SubGenius Devil. The force behind the glorps, the Mediocretins, the Pinks: what saps them, what drags everything down. It's not a demon, or any entity, but the force of Their ignorance. It's an absence, a nothingness. It's their own inner hollowness, their lack of Slack, what's inside them instead of slack.

Ymir

Death, cold, Fate, undead, law, evil Necromancy

Giants, killers, fatalists

Battle axe or greataxe

Giants, fathers, prison wardens

 

 

The Hoar-Frost Giant that slew himself to create matter. The pieces of his corpse comprise our entire universe. He personifies Something, the opposite of Nothing (which is personified by Azathoth).

 

Chaotic Evil

Name

Domains

Worshippers

Weapon

Sphere of influence

Symbol:

Information:

The Kraken

Water, Death, Evil, Destruction, Storms, madness

Evil persons, pirates,

Spear or staff

The sea, secrets, octopi, dead sailors, drowning

 

 

The Kraken is said to be an enormous octopus dwelling deep in the ocean and can crush a ship as easily as a man might swat a fly.  Some completely insane individuals insist on worshipping him for no discernable reason – perhaps they like a god that couldn’t care less about them and would sooner eat them than anything else – who knows?  Crazy buggers!

Ahriman

Death, Destruction, Evil, Sleep, Chaos, madness

Powerhungry supervillains, self help gurus with horrible secrets, cheerleaders, ballroom dancers, heavy drinkers and masochists and sadists

Short sword, scourge, dagger, hand axe, light flail, whip

Pain, murder, creatures with one eye or multiple arms,  schizophrenics, psychotics, serial killers

 

 

A six armed and one-eyed deity who controls the Normal Hell. A figure of Negative Slack. Is somehow an enemy or rival of the Bleeding Head and is responsible for the creation of the head's human replica.

If all of this seems confusing, don’t worry.  It is intended to be that way.

Dormammu

Charm, Sleep, Earth, protection, evil, pestilence

Pornographers, pimps, shemales,

Dagger, scourge or cudgel

Lost opportunities, venereal disease, cheap dates and pornography

 

Lesser Elder God/Goddess. Deity of Sex and Dirt.

He/she usually appears as a half man-half woman (split right down the middle with female on the left side and male on the right --- occasionally confused with Ummamrod (Who is female on the right and male on the left)).

Azathoth

 

Chaos, death, destruction, evil, madness

Supervillains, idiots, chaotic types, powermad despots and the insane

flail

 

 

 

 

Azathoth (or Affathaughth) is the Blind idiot god.  Father of Nothingness. The lack of all everything. Manifested as an extremely diffuse region of near-Slacklessness at the Universe's edge. Originally, all of the Elder Gods were this single entity, but they lowered their vibrational level and divided into separate wills in order to achieve Somethingness. Affathaughth is the opposite of Something, which is personified by Ymir.

The Faceless Lord

Chaos, madness, evil, slime, pestilence

Slimes, molds, and slimy, weird, fucked up individuals

Acid flask or staff

Goop, slimes, mold, fungus, etc.

 

 

He is described as the most disgusting and loathesome of all demons, having much in common with the slimes, puddings, oozes, jellies, and other amorphous creatures which are his primary servants.  Even other demons find him disgusting, and keep away from him; yet he does have a few worshippers from among sentient races.

 

 

The Clerical Domain Listed below are described in the PHB on pages 185-189

Air

Good

Protection

Animal

Healing

Strength

Chaos

Knowledge

Sun

Death

Law

Travel

Destruction

Luck

Trickery

Earth

Magic

War

Evil

Plant

Water

Fire

 

 

New Clerical Domains

Charm Domain

Granted Power: You can boost your charisma by 4 points (as a free action) 1x per day.  This lasts 1 minute (10 rounds).

1)      charm person

2)      calm emotions

3)      suggestion

4)      emotion

5)      charm monster

6)      geas/quest

7)      insanity

8)      demand

9)      dominate monster

 

Cold Domain:

Granted Powers:  Improved Evasion vs. Cold spells only.  Can remain comfortable in arctic weather with minimal clothing.

1st - Chill Touch
2nd - Resist Elements *
3rd - Sleet Storm
4th - Ice Storm
5th - Cone of Cold
6th - Otiluke's Freezing Sphere
7th - Harm ** (this version freeze's them internally)
8th - Greater Planar Ally **
9th - Temporal Stasis

* Resist cold or fire only
** Cast as "cold" spell

 

Darkness Domain

Granted Power: You gain a +6 racial bonus to Hide checks. In areas of darkness, the Hide bonus increases to +10.

1 Obscuring Mist

2 Darkness

3 Deeper Darkness

4 Enervation

5 Nightmare

6 Shadow Walk

7 Dream

8 Power word, blind

9 Power word, kill

 

Fate Domain:

Granted Powers: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to re-roll one roll that you have just made. You must take the result of that re-roll, even if it's worse than the original roll.

1st - True Strike
2nd - Augury
3rd - Prayer
4th - Death Ward
5th - Commune
6th - Geas/Quest
7th - Dictum
8th - Lawful Aura
9th - Foresight

 

Flight Domain:

Granted Powers:  Rebuke or command birds as a cleric rebukes or commands undead.  Use this ability a total number of times per day equal to 3 + your Cha modifier.

1)      Feather Fall

2)      Levitate

3)      Fly

4)      Air Walk

5)      Overland Flight

6)      Wind Walk

7)      Ethereal Jaunt

8)      Discern Location

9)      Etherealness

 

Madness Domain*

Granted Powers: +2 saves against any charm or mind control spells

1)      Command

2)      Calm emotions

3)      Bestow Curse

4)      Discern Lies

5)      Command, greater

6)      Symbol of Fear

7)      insanity

8)      Symbol of Insanity

9)      Energy Drain

 

Necromantic Domain:

Granted Powers: Once per day, you can perform a Greater Turning against undead in place of a regular Turning (or Rebuking) attempt.

1st - Detect Undead
2nd – Gentle Repose
3rd – Speak with Dead
4th – Death Ward
5th – Slay Living
6th – Undeath to Death
7th - Destruction
8th – Symbol of Death
9th – Soul bind

 

Music Domain*

Granted Power: Get permanent +2 on a perform skill (musical instrument, singing, oratory, etc.) of your choice.

Music Domain spells: All music domain spells are music/song/sound based and cannot be cast silently.

1)      Bless

2)      Silence

3)      Sculpt Sound

4)      Shout

5)      Song of Discord

6)      Otto’s Irresistible Dance

7)      Repulsion

8)      Shout, greater

9)      Wail of the Banshee

 

Ocean Domain:

You have the supernatural ability to breathe water as the spell for 10 rounds per level.

1)      Endure elements

2)      Sound Burst

3)      Water Breathing

4)      Freedom of Movement

5)      Wall of Ice

6)      Otilukes Freezing sphere

7)      Acid Fog

8)      Horrid Wilting

9)      Elemental Swarm (cast as a water spell)

 

Pestilence Domain:

Granted Power: Immune to the debilitating effects of any disease, but you still display symptoms, and you are still a carrier.

1st - Chill Touch
2nd - Ghoul Touch
3rd - Contagion
4th - Insect Plague
5th - Harm
6th- (Plague) *
7th - Creeping Doom
8th - Horrid Wilting
9th -(Epidemic) **

* As Contagion, but saves are at -2, and you may affect 1 target/level within a 20 ft. radius.
** You infect a water or food supply with a specific disease for up to 1 day/level. Anyone drinking the water or eating the food must save or become infected with the disease.

 

Poison Domain*:

Granted power: Get a +2 on all saves versus poison.

Poison Domain spells:

1)      Inflict light wounds

2)      Delay Poison

3)      Inflict Serious Wounds

4)      Poison

5)      Slay Living

6)      Harm

7)      Regenerate

8)      Symbol of Death

9)      Energy Drain

 

Scalykind Domain:

Granted power: Rebuke or command animals (reptiles only) as a cleric rebukes or commands undead.  Use this power 3x per day + your charisma modifier.

Scalykind Domain spells:

1)      magic fang

2)      Animal Trance*

3)      Greater magic fang

4)      Poison

5)      Animal growth*

6)      Eyebite

7)      Creeping Doom (composed of tiny snakes)

8)      Animal shapes*

9)      Shapechange

* affects ophidian and reptilian creatures only

 

Sleep Domain:

In a night’s rest, you regain x2 the number of lost hitpoints and recover x2 the number of points lost to ability damage.

1)      Sleep

2)      Silence

3)      Hypnotic Pattern

4)      Confusion

5)      Symbol of Sleep

6)      Shadow walk

7)      Vision

8)      Antimagic field

9)      Etherealness

 

Slime Domain:

Rebuke or command oozes as an evil cleric rebukes or commands undead.  Use this ability a total number of times per day equal to 3 + your Cha modifier.

1)      Grease

2)      Melf’s Acid Arrow

3)      Poison

4)      Rusting Grasp

5)      Evard’s Black Tentacles

6)      Transmute Rock to Mud

7)      Destruction

8)      Power Word, Blind

9)      Implosion

 

Storm Domain:

Granted Power: You gain electricity resistance 5.

Storm domain spells:

1)      entropic shield

2)      gust of wind

3)      call lightning

4)      sleet storm

5)      ice storm

6)      summon monster VI (air spell only)

7)      control weather

8)      whirlwind

9)      storm of vengeance

 

Undead Domain:

Granted Powers: Double your cleric levels for the purpose of controlling undead

1st - Detect Undead
2nd - Desecrate
3rd - Animate Undead
4th - Enervation
5th - Unhallow
6th - Create Undead
7th - Control Undead
8th - Create Greater Undead
9th - Energy Drain