People and Places in the Cauldron Campaign
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People --- Player Characters:
A record of the Heroes of the Cauldron Campaign. This area will grow as
the campaign progresses.
Angrod Moonstar;
Mike M.
Angrod Moonstar is a tall elven cleric from the City of
Bent Bullswaggit; Brook
Bullswaggit was rescued from the slave trader Rowlgli in Darktown along with the barbarian, Fafnir. Bressed only in some flea infested rags, the resourceful dwarf bard/mage managed to recover his spell book from Rowgli’s shop. He is currently armed and equipped with a few cast off items he managed to save and find.
Celceor The Wise; Dave M.
Celceor is a fairly young elf, dressed in typical
traveler's gear, with a long bright green cloak covering him from head to toe.
Across his back is slung a short bow and quiver of arrows. A few scrolls, tied
at his waist, protrude from his cloak. He carries a backpack as well as a
weathered old branch he uses as a walking stick.
Corneil; Brook
Corniel was a dwarven bard
the party rescued from the dungeon of Jzadirune.
He played the flute and favored rather peculiar tactics. He also had a
very high opinion of his musical skills but his first performance at the
Drunken Morokoth was greeted by jeers and rotten
tomatoes from the audience. He got
splattered by Kazmojen and his Hobgoblins in the
Malachite Hold.
Eggo of the Holy Brotherhood,
Stefan;
Eggo (formerly an NPC) is a human
cleric of Pelor who agreed to help the players rescue
the children captured by the slavers. He is a kind hearted idealist but a
childhood illness has left him physically weak.
After being shipwrecked on Mar Tesaro, he
became concerned with the oppressive actions of the Alidians,
but remained skeptical of the more radical actions of some of the rebels (such
as Vormouth, who sought to sacrifice innocents in a
ritual to harm the Alidians).
Fafnir; Jon C.
This fair skinned barbarian from far Valon was rescued along with Bent Bullswaggit from Rowgli the slaver’s shop in Darktown. His mighty strength and skill with arms made his possible contribution obvious. Fafnir immediately pledged his loyalty to Celceor since the elf was the ne to unlock his chains.
Glyn; Nathan
Glyn is a bold but very small halfling who isn't
afraid to walk up to a man three times his size and kick him in the
shins. Glyn is small but fast and carries a small sword and wears leather
armor. No one knows where he is or what
he is up to.
Nakama; Tom S.
Nakama is a dark haired, copper skinned woman who
seems ill at ease in the city. She seems a little light skinned for an Altanian but lacks the physical characteristics of the Antillians either. She wears studded leather amor and moves confidently and quickly.
Nick; Dave P.
Nick looks to be some sort of street urchin from Cauldron. He claims to
be eighteen but looks to be four or five years younger than that and wears
mismatched gloves, a shabby leather vest and has
various sacks and pouches tied around his body.
Pillar
Grug; Mark M.
Pillar was a doughty dwarf fighter who knew the benefits of a good
defense. He went goes around dressed in armor carrying an axe and a tower
shield. Unfortunately, not all of that
ironmongery could save him from Kazmojen, Prickles
and the hobgoblins.
Skylar; Al G.
Skylar was a human Duskblade
from the Lagoldurna Jungle. He never said much,
but preferred to stand back and watch, selecting the right moment to cast his
spells or use his sword. Last time
anyone saw him, his lifeless body was being savaged by Prickles the howler.
Werkle of Dinnsmere; Al G.
Werkle is a hardy dwarf of few words who dresses in a curious cloak of squirrel pelts. The party originally met him in the Drunken Morokoth Inn in Cauldron. He bears a dwarven waraxe and has proven his worth in battle.
Tok: (Jon P.);
Tok is a half orc
of the woods and wilderness who has crude manners and poor child management
skills, but a basically good heart. He
was found, left for dead, in the ruins of the
We-Zul; Mark M.
We-Zul was a half orc
barbarian who was briefly associated with the player characters. He died
a messy death when he was drilled through the chest by a gnome made clockwork
automaton in Jzadirune. His friends cremated
his remains and scattered his ashes to the winds.
People --- Non Player Characters: Some of the interesting folks the
players will meet as the campaign progresses.
Beck the Sailor: Beck is a sailor and companion who was
shipwrecked along with the rest of the party on the
?Captain Wots-His-Name: Presumed
dead… but who can be sure? The Captain of the Ocean’s Majesty who is believed to have
drowned just before the wreck of his ship. A man claiming to be Captain Wots-His-Name was later said to have been in Crossways in
the company of Terrem Khatrys.
Fario Ellegoth is a half elven
Strider of Farlanghan. He intoduced
himself and his comrade Fellian Shard to the players
when Nick saw the two half elves on a stake-out at Keygan
Ghelve's Lock Shop. Fario
and Fellian agreed to share whatever information they
came across in regards to the dissapearances in
Cauldron with the players and said if the players needed to get in touch they
could leave word at The Drunken Morokoth Inn.
Fellian Shard is also a half elven Strider of Farlanghan.
See Fario Ellegoth, above.
Jenya Urikas. Jenya
is a Priestess of Cuthbert in Cauldron and an attractive woman in her mid
thirties with premature streaks of grey in her dark hair. Impressed with
the player's rescue of Rufus Laro, her acolyte, she
hired them to investigate the dissapearances of the children
from the Lantern Street Orphanage and gave the players a mysterious clue
provided by a divination she had performed.
Kazmojen is an evil half
dwarf/troll hybrid of some kind who ran a slaving operation underneath
Cauldron. After the existence of this
slaving operation was discovered, Kazmojen fled to Darktown, taking the slaves and his pet howler, Prickles,
with him. Kazmojen
and Prickles are responsible for the demise of half of the adventuring party.
Keygan Ghelve
is a gnome -- Cauldron's best locksmith and also apparently an amateur spellcaster of some sort. He own's
Ghelve's Locks, a lock shop in Cauldron. In
questioning Keygan, the players learned that he was
being forced to cooperate with some mysterious evil doers who Keygan said were "the ghosts of dead
gnomes." Keygan revealed that these ghosts
came up through a secret tunnel in his workshop and that he had been forced to
help them by giving them a set of skeleton keys that would open most of the
towns locks. Keygan begged the players to help
him, saying that the ghosts had taken his familiar, Starbrow,
a rat, as a hostage and followed him and spied on him constantly. Keygan doesn't seem entirely sane.
Shortly after the players had revealed Keygan's
unwilling role in the kidnapping, he was taken into protective custody by the
town guard. Unfortunately, he mysteriously dissapeared
from his cell. Keygan
was later rescued from a slaver’s den in Darktown.
Kletus was a
wood elf ranger who tried to help the party rescue the slaves from Darktown. He was
killed by ghouls and later rose as a ghoul and attacked his friends –
after which they killed him (again).
Mohag the Wanderer was a human who has served
the party as a hireling. He was killed by Kazmojen
in the Malachite Hold.
Polan: Village Elder of
Rowgli was a
slaver who ran a slave shop in Darktown. The players snuck in and killed him in order
to free the slaves and the town was subsequently overrun by ghouls.
Rufus Laro is a minor priest of Saint Cuthbert. Rufus had been visiting the Lantern Street Orphanage earlier in order to comfort the orphans and make sure they were all right after a string of mysterious abductions resulted in 4 missing children. The party rescued Rufus from a beating at the hands of some thugs who are suspected of being part of The Last Laugh thieve's guild. Rufus then introduced the players to his superior, Jenya Urikas.
Skwortch was a
wretched goblin who has promised to help the adventurers recover the children
and find their way back to the surface.
He was a wretched little coward who was deathly afraid of ghouls but had
proven his worth as a guide and helper, despite his obnoxious habits and poor
hygiene. Skwortch
claimed to have formerly been a servant in Kazmojen’s
organization in the Malachite Hold where his duties included shining shoes,
emptying chamber pots and similar menial tasks.
After accompanying the party for a while, Skwortch
ended up dead after a cursed mace (wielded by Bent Bullswaggit)
splattered his brains all over the floor.
Skie is a gnome woman who runs 'Skie's Treasury;' a small shop in Cauldron
that buys and sells magic items. Skie states
that she will give a 'good customer discount' to anyone who is a member of a
named adventuring group who brings her choice items and spends a lot of gold in
her shop. The front of her shop features a magic sign and the names/signs
of hundreds of adventuring groups.
Tereson Skellerang
is an older man of military bearing. He is the captain of the town guard
and leader of the Garrison.
Terrem Karatys is a boy from the
Vormouth:
A spell caster of Mar Tesaro who had a hideout
just outside of Joland Village where he planned to
sacrifice s pair of children as a part of a ritual to help rid the Northerners
on Mar Tesaro of the Alidan
(Southern) oppressors. Unfortunately for
Vormouth, the Company arrived, interrupted his
ritual, saved the children and killed him.
Places: Some of the locations featured in the
Cauldron Campaign.
Antil: (1309) Far to the north and east
of Cauldron on the shores of the
Bisgen: (1926) Bisgen
is a small town on the Carnellian Plains. It
has fertile farmland and a reputation for breeding fine horses.
Carnellian Plains: The rich soil
of this area is said to have been made sor fertile by
a great battle fought here centuries ago and occassionally
large numbers of corroded weapons and bones of men, elves, orcs,
dwarves and other creatures are turned up by the plows of settlers.
Nomadic tribesmen wander the wide open spaces while Antillians
and other people farm the land in small villages.
Cauldron: (map) Welcome to Cauldron, a city where the barbarians and the
civilized rub elbows in the heart of Barbarian Altanis.
To the east lies The Winedark Sea and the
Cauldron itself is a well defended city built into the caldera of a long
inactive volcano. The buildings, built mostly of stone and wood, line
cobblestone streets that run in concentric circles around the small lake in the
center of town. The land slopes down sharply from the walls built upon
the rim of the volcano to the lake in the center; buildings and streets run
along terraces and ledges inside the bowl of the caldera. The lake is
usually fouled from waste and the most desireable
areas to live are up, near the walls, where one can catch an occassional cool breeze in this warm tropical area.
Cauldron itself is a rich trading city --- the gems, obsidian, gold and silver
of the surrounding mountains attract traders from all over the
City of
Darktown: Not to be confused
with Goblintown.
Darktown is a trading port and “free
town” run by the goblins. Metals,
hides, leather, slaves and other goods are exchanged here. The town lies upon an underground sea. When last the players were in Darktown, it had just been overrun by ghouls and the player
escaped by boat, rowing across the underground waters.
Drunken Morkoth Inn; Cauldron: One of
the most popular inns among the adventuring set in Cauldron, the Morkoth is a generally rowdy place with humorous paintings
of a toothed fish with tentacles drinking itself into a stupor on the sign and
interior walls. The rooms are cheap, the food is good and the ale is
great. On most nights there will be caravan guards, adventurers,
merchants, minor noblemen and people in search of good times or a quiet drink
in a corner all rubbing elbows here.
Ered Perack:
These mountains have long been worn into fantastic shapes by the wind.
The foothills of southernmost part of this mountain chain, where it joins with The Castellan Mountains is where the
city of
Eyestones Jungle: The Eyestones Jungle is east of Cauldron and the
mountains. It gets it's name from the huge rocky outcroppings within in
which large crystals can be found that are prized by wizards for use in
constructing crystal balls --- but many prospectors find that survival among
the area's savage residents and monsters may be a problem.
Ghelve's Locks; Cauldron: This lock shop
was run by Keygan Ghelve; a
gnome locksmith and wizard. Mysterious creatures apparently invaded his
shop from tunnels below the city and forced the hapless locksmith to betray his
customers by forcing him to provide keys that unlocked doors all over
town. See Keygan Ghelve
in the NPC section, above.
Goblintown: According to Skwortch, the party’s goblin guide, an underground city of goblins is located east of Darktown in the Underdark. Skwortch believed that humans would not be welcome there and urged the party not to go there for their own sake.
Jzadirune; Cauldron (map): This abandoned
underground gnome citadel was built beneath Cauldron long ago. Gnomish
descendants of the Great Gnome Wizard Jadadirune (in
whose honor the place is named) used to manufacture potions, scrolls and magic
items there for sale and trade. About 75 years ago the gnomes abandoned Jzadirune after a mysterious diesease
known as "The Vanishing" caused it's victims to fade away
completely. While trying to track down some missing orphans from The
Lantern Street Orphanage, the players discovered a hidden enterance to Jzadirune inside Ghelve's Locks.
Lagoldurma Jungle: This large and
tangled jungle covers large parts of Altanis from the
Carnellian Plains to the River Greyrush.
Portions of the jungle are occupied by terrible giant creatures and some of the
trees in the jungle are supposedly among the tallest in the world. Altanian and non-Altanian tribes
and small elven villages are scattered throughout the
jungle. Some of the more primative residents
will trade rough gems, valuable animal pelts or rare woods or spices for metal
tools, cloth, etc.
Lantern Street Orphanage; Cauldron: Run by an elderly halfling woman named Gretchyn Tashykk, the Lantern Street Orphanage is home for many of
Cauldron's street urchins. When the players first met in Cauldron, they
were asked by Jenya Urikas
of Saint Cuthbert to investigate the dissapearance of
four of the orphans. This led them to explore Jzadirune.
Mar Tesaro: (map) An island across the Straits of Maerstag
from the coast. Previously ruled by
independent factions, the
Renth: (1423) Renth
is an Elven village on the shore of the Straits of Maerstag. The elves of Renth
are famed sailors and shipwrights, rope and sail makers. They grow flax,
hemp and silk which they trade with surrounding communities. A few
humans, dwarves, gnomes and halflings make their
homes here.
Saltmarsh: A small town on the
coast, west of Cauldron and south of Antil. Saltmarsh was
mentioned in some
documents found in Rowgli’s desk in Darktown.
Skie's Treasury; Cauldron: The
owner of this shop buys and sells magic items (see Skie
in NPCs above)
Talud: (2518) Talud
is ruled by a group of Alchemist Sages, and, while they are not openly hostile
to people who follow a god rather than their blend of nature worship and
rational philosophy, few religions have not bothered to attempt conversions
here, although a small shrine to Shang-Ta is maintained since the village is
under the protection of Antil.
The village is famous for horses, sheep and herbal preparations made by the
many alchemists in residence.
Underdark: A generic and all-encompassing term for the warren of tunnels to be found beneath the surface of the land. Many of these tunnels connect and hook together and there are different races, including goblins, orcs, dwarves and other creatures, that dwell below the surface of the earth.