People and Places in the Cauldron Campaign
return to home page

 

People --- Player Characters: A record of the Heroes of the Cauldron Campaign.  This area will grow as the campaign progresses.

Angrod Moonstar; Mike M.
Angrod Moonstar is a tall elven cleric from the City of Renth on the eastern shore.  He wears a chain shirt and has a medallion of a unicorn on his chest as well as a sword at his belt.  Nobody has seen him in a while so it is unknown what he is up to.

Bent Bullswaggit; Brook

Bullswaggit was rescued from the slave trader Rowlgli in Darktown along with the barbarian, Fafnir.  Bressed only in some flea infested rags, the resourceful dwarf bard/mage managed to recover his spell book from Rowgli’s shop.  He is currently armed and equipped with a few cast off items he managed to save and find.


Celceor The Wise; Dave M.
Celceor is a fairly young elf, dressed in typical traveler's gear, with a long bright green cloak covering him from head to toe. Across his back is slung a short bow and quiver of arrows. A few scrolls, tied at his waist, protrude from his cloak. He carries a backpack as well as a weathered old branch he uses as a walking stick.

Corneil; Brook
Corniel was a dwarven bard the party rescued from the dungeon of Jzadirune.  He played the flute and favored rather peculiar tactics.  He also had a very high opinion of his musical skills but his first performance at the Drunken Morokoth was greeted by jeers and rotten tomatoes from the audience.  He got splattered by Kazmojen and his Hobgoblins in the Malachite Hold.

 

Eggo of the Holy Brotherhood, Stefan;

Eggo (formerly an NPC) is a human cleric of Pelor who agreed to help the players rescue the children captured by the slavers.  He is a kind hearted idealist but a childhood illness has left him physically weak.  After being shipwrecked on Mar Tesaro, he became concerned with the oppressive actions of the Alidians, but remained skeptical of the more radical actions of some of the rebels (such as Vormouth, who sought to sacrifice innocents in a ritual to harm the Alidians).

Fafnir; Jon C.

This fair skinned barbarian from far Valon was rescued along with Bent Bullswaggit from Rowgli the slaver’s shop in Darktown.  His mighty strength and skill with arms made his possible contribution obvious.  Fafnir immediately pledged his loyalty to Celceor since the elf was the ne to unlock his chains.


Glyn; Nathan
Glyn is a bold but very small halfling who isn't afraid to walk up to a man three times his size and kick him in the shins.  Glyn is small but fast and carries a small sword and wears leather armor.  No one knows where he is or what he is up to.

Nakama; Tom S.
Nakama is a dark haired, copper skinned woman who seems ill at ease in the city.  She seems a little light skinned for an Altanian but lacks the physical characteristics of the Antillians either.  She wears studded leather amor and moves confidently and quickly.

Nick; Dave P.
Nick looks to be some sort of street urchin from Cauldron.  He claims to be eighteen but looks to be four or five years younger than that and wears mismatched gloves, a shabby leather vest and has various sacks and pouches tied around his body.

Pillar Grug; Mark M.
Pillar was a doughty dwarf fighter who knew the benefits of a good defense.  He went goes around dressed in armor carrying an axe and a tower shield.  Unfortunately, not all of that ironmongery could save him from Kazmojen, Prickles and the hobgoblins.

Skylar; Al G.
Skylar was a human Duskblade from the Lagoldurna Jungle.  He never said much, but preferred to stand back and watch, selecting the right moment to cast his spells or use his sword.  Last time anyone saw him, his lifeless body was being savaged by Prickles the howler.

 

Werkle of Dinnsmere; Al G.

Werkle is a hardy dwarf of few words who dresses in a curious cloak of squirrel pelts.    The party originally met him in the Drunken Morokoth Inn in Cauldron.  He bears a dwarven waraxe and has proven his worth in battle.

 

Tok: (Jon P.);

Tok is a half orc of the woods and wilderness who has crude manners and poor child management skills, but a basically good heart.  He was found, left for dead, in the ruins of the Village of Joland on Mar Tesaro, but could not explain how he had come to be there.  Although his chest and arms were tanned from long exposure to the sun, his face and head were pale, as if his features had been covered for a long time.  He vaguely remembered being captured and being forced to wear a helmet; nothing else is clear to him.  Eggo suspects sorcery!

We-Zul; Mark M.
We-Zul was a half orc barbarian who was briefly associated with the player characters.  He died a messy death when he was drilled through the chest by a gnome made clockwork automaton in Jzadirune.  His friends cremated his remains and scattered his ashes to the winds.

People --- Non Player Characters:  Some of the interesting folks the players will meet as the campaign progresses.

Beck the Sailor:  Beck is a sailor and companion who was shipwrecked along with the rest of the party on the Island of Mar Tesaro.  After the trauma of shipwreck and seeing the captain and the rest of the crew drown in the waves just outside of the Village of Breakshore, Beck has vowed to give up his philandering ways and return to Bayhaven to make an honest woman of a certain girl there.

?Captain Wots-His-Name: Presumed dead… but who can be sure?  The Captain of the Ocean’s Majesty who is believed to have drowned just before the wreck of his ship.  A man claiming to be Captain Wots-His-Name was later said to have been in Crossways in the company of Terrem Khatrys.

 

Fario Ellegoth is a half elven Strider of Farlanghan.  He intoduced himself and his comrade Fellian Shard to the players when Nick saw the two half elves on a stake-out at Keygan Ghelve's Lock Shop.  Fario and Fellian agreed to share whatever information they came across in regards to the dissapearances in Cauldron with the players and said if the players needed to get in touch they could leave word at The Drunken Morokoth Inn.

Fellian Shard is also a half elven Strider of Farlanghan.  See Fario Ellegoth, above.

Jenya Urikas.  Jenya is a Priestess of Cuthbert in Cauldron and an attractive woman in her mid thirties with premature streaks of grey in her dark hair.  Impressed with the player's rescue of Rufus Laro, her acolyte, she hired them to investigate the dissapearances of the children from the Lantern Street Orphanage and gave the players a mysterious clue provided by a divination she had performed.

 

Kazmojen is an evil half dwarf/troll hybrid of some kind who ran a slaving operation underneath Cauldron.  After the existence of this slaving operation was discovered, Kazmojen fled to Darktown, taking the slaves and his pet howler, Prickles, with him.  Kazmojen and Prickles are responsible for the demise of half of the adventuring party.

Keygan Ghelve is a gnome -- Cauldron's best locksmith and also apparently an amateur spellcaster of some sort.  He own's Ghelve's Locks, a lock shop in Cauldron.  In questioning Keygan, the players learned that he was being forced to cooperate with some mysterious evil doers who Keygan said were "the ghosts of dead gnomes."  Keygan revealed that these ghosts came up through a secret tunnel in his workshop and that he had been forced to help them by giving them a set of skeleton keys that would open most of the towns locks.  Keygan begged the players to help him, saying that the ghosts had taken his familiar, Starbrow, a rat, as a hostage and followed him and spied on him constantly.  Keygan doesn't seem entirely sane.
Shortly after the players had revealed Keygan's unwilling role in the kidnapping, he was taken into protective custody by the town guard.  Unfortunately, he mysteriously dissapeared from his cell.  Keygan was later rescued from a slaver’s den in Darktown.

Kletus was a wood elf ranger who tried to help the party rescue the slaves from Darktown.  He was killed by ghouls and later rose as a ghoul and attacked his friends – after which they killed him (again).

Mohag the Wanderer was a human who has served the party as a hireling.  He was killed by Kazmojen in the Malachite Hold.

Polan:  Village Elder of Joland Village.  Polan knew of Vormouth’s  plans regarding some children (see Vormouth, below) and had strong misgivings; he turned to the adventuring company for help.  Since the Company had wiped out an Alidan patrol in the vicinity of Joland Village earlier, the Alidans wiped out Joland Village as a reprisal.  Polan was found, hanging in a gibbet, breathing his last breath, by the company after they saved the two children from Vormouth.

Rowgli was a slaver who ran a slave shop in Darktown.  The players snuck in and killed him in order to free the slaves and the town was subsequently overrun by ghouls.

Rufus Laro is a minor priest of Saint Cuthbert.  Rufus had been visiting the Lantern Street Orphanage earlier in order to comfort the orphans and make sure they were all right after a string of mysterious abductions resulted in 4 missing children.  The party rescued Rufus from a beating at the hands of some thugs who are suspected of being part of The Last Laugh thieve's guild.  Rufus then introduced the players to his superior, Jenya Urikas.

Skwortch was a wretched goblin who has promised to help the adventurers recover the children and find their way back to the surface.  He was a wretched little coward who was deathly afraid of ghouls but had proven his worth as a guide and helper, despite his obnoxious habits and poor hygiene.  Skwortch claimed to have formerly been a servant in Kazmojen’s organization in the Malachite Hold where his duties included shining shoes, emptying chamber pots and similar menial tasks.  After accompanying the party for a while, Skwortch ended up dead after a cursed mace (wielded by Bent Bullswaggit) splattered his brains all over the floor. 


Skie is a gnome woman who runs 'Skie's Treasury;' a small shop in Cauldron that buys and sells magic items.  Skie states that she will give a 'good customer discount' to anyone who is a member of a named adventuring group who brings her choice items and spends a lot of gold in her shop.  The front of her shop features a magic sign and the names/signs of hundreds of adventuring groups.

Tereson Skellerang is an older man of military bearing.  He is the captain of the town guard and leader of the Garrison.

Terrem Karatys is a boy from the Lantern Street orphanage who is still missing.  Paperwork found in Rowgli’s slave shop in Darktown indicated that an organization named “The Iron League” and someone named Sturm Bucholz were interested in the boy and instructed Rowgli to turn over the lad to a Captain Jack Mortimer.  Those who know him recall that he is an aggressive boy, prone to fits of temper and bullying.  Rumored to have last been seen in Crossways in the company of someone claiming to be Captain Wots-his-name, former Captain of the Ocean’s Majesty (which went down in a storm north of Mar Tesaro).

Vormouth:  A spell caster of Mar Tesaro who had a hideout just outside of Joland Village where he planned to sacrifice s pair of children as a part of a ritual to help rid the Northerners on Mar Tesaro of the Alidan (Southern) oppressors.  Unfortunately for Vormouth, the Company arrived, interrupted his ritual, saved the children and killed him.

Places:  Some of the locations featured in the Cauldron Campaign.

Antil: (1309) Far to the north and east of Cauldron on the shores of the Romillion Sea, Antil is the capital of the Antillian kingdom and the seat of it's king.  The town is dominated by the Temple of Shang-Ta, the Sky God, and an excellent harbor where most of the navy is kept.  Antil keeps a force of soldiers mounted upon hippogriffs whom they name "The Wingriders."  The clerics of Shang-Ta control Antil and select the new king from among the nobles when the the old king dies; the Antil King serves more as a figurehead and war leader along with his generals.

Bisgen: (1926) Bisgen is a small town on the Carnellian Plains.  It has fertile farmland and a reputation for breeding fine horses.

Carnellian Plains:  The rich soil of this area is said to have been made sor fertile by a great battle fought here centuries ago and occassionally large numbers of corroded weapons and bones of men, elves, orcs, dwarves and other creatures are turned up by the plows of settlers.  Nomadic tribesmen wander the wide open spaces while Antillians and other people farm  the land in small villages.

Castellan Mountains: These forbidding mountains are home to tribes of orcs and other savage creatures.  They lie just south of the Ered Perack Mountains.  The Castellans are famously high and steep and travelling in the few passes through them is said to be very dangerous due to the creatures that lair here.

Cauldron
: (map) Welcome to Cauldron, a city where the barbarians and the civilized rub elbows in the heart of Barbarian Altanis.  To the east lies The Winedark Sea and the Ebony Coast.  The rugged Castellan mountains run far to the south and the Carnelian Plains, with Bisgen and Renth, lie to the West.  The dangerous Lagoldurna Jungles grows right up to the foothills on the west side of the mountains while the Eyestones Jungles lie to the East.
Cauldron itself is a well defended city built into the caldera of a long inactive volcano.  The buildings, built mostly of stone and wood, line cobblestone streets that run in concentric circles around the small lake in the center of town.  The land slopes down sharply from the walls built upon the rim of the volcano to the lake in the center; buildings and streets run along terraces and ledges inside the bowl of the caldera.  The lake is usually fouled from waste and the most desireable areas to live are up, near the walls, where one can catch an occassional cool breeze in this warm tropical area.
Cauldron itself is a rich trading city --- the gems, obsidian, gold and silver of the surrounding mountains attract traders from all over the Pazidan Peninsula, Ebony Coast and Carnellian plains. 
Cauldron Mountain is surrounded by plantations and mines and four roads, one for each point of the compass, wind out from the city's four gates to the communities beyond.  Humans, dwarves, gnomes and a few elves in the surrounding community live as farmers, herdsmen or prospectors but the jungle soil is thin and easily exhausted; Cauldron must import the majority of her food from the villages of the Carnellian Plains to the East.

City of Ghouls:  Exact location unknown, but believed to lie south and west of Darktown in the Underdark.  According to rumor, this place is occupied by hundreds of ghouls.

Darktown:  Not to be confused with Goblintown.  Darktown is a trading port and “free town” run by the goblins.  Metals, hides, leather, slaves and other goods are exchanged here.  The town lies upon an underground sea.  When last the players were in Darktown, it had just been overrun by ghouls and the player escaped by boat, rowing across the underground waters.

Drunken Morkoth Inn; Cauldron:  One of the most popular inns among the adventuring set in Cauldron, the Morkoth is a generally rowdy place with humorous paintings of a toothed fish with tentacles drinking itself into a stupor on the sign and interior walls.  The rooms are cheap, the food is good and the ale is great.  On most nights there will be caravan guards, adventurers, merchants, minor noblemen and people in search of good times or a quiet drink in a corner all rubbing elbows here.

Ebony Coast:  East, across the Winedark Sea, the Ebony Coast is a collection of kingdoms and island chains inhabited by sea faring people.

Ered Perack:  These mountains have long been worn into fantastic shapes by the wind.  The foothills of southernmost part of this mountain chain, where it joins with The Castellan Mountains is where the city of Cauldron can be found.  The Peracks are sources of great mineral wealth -- diamonds, obsidian, gold, silver and other valuable minerals can be found here and parts of the mountains are apparently riddled with ancient mines.

Eyestones Jungle:  The Eyestones Jungle is east of Cauldron and the mountains.  It gets it's name from the huge rocky outcroppings within in which large crystals can be found that are prized by wizards for use in constructing crystal balls --- but many prospectors find that survival among the area's savage residents and monsters may be a problem.

Ghelve's Locks; Cauldron
:  This lock shop was run by Keygan Ghelve; a gnome locksmith and wizard.  Mysterious creatures apparently invaded his shop from tunnels below the city and forced the hapless locksmith to betray his customers by forcing him to provide keys that unlocked doors all over town.  See Keygan Ghelve in the NPC section, above.

Goblintown:  According to Skwortch, the party’s goblin guide, an underground city of goblins is located east of Darktown in the Underdark.  Skwortch believed that humans would not be welcome there and urged the party not to go there for their own sake.


Jzadirune; Cauldron (map):  This abandoned underground gnome citadel was built beneath Cauldron long ago.  Gnomish descendants of the Great Gnome Wizard Jadadirune (in whose honor the place is named) used to manufacture potions, scrolls and magic items there for sale and trade.  About 75 years ago the gnomes abandoned Jzadirune after a mysterious diesease known as "The Vanishing" caused it's victims to fade away completely.  While trying to track down some missing orphans from The Lantern Street Orphanage, the players discovered a hidden enterance to Jzadirune inside Ghelve's Locks.

Lagoldurma Jungle:  This large and tangled jungle covers large parts of Altanis from the Carnellian Plains to the River Greyrush.  Portions of the jungle are occupied by terrible giant creatures and some of the trees in the jungle are supposedly among the tallest in the world.  Altanian and non-Altanian tribes and small elven villages are scattered throughout the jungle.  Some of the more primative residents will trade rough gems, valuable animal pelts or rare woods or spices for metal tools, cloth, etc.

Lantern Street Orphanage; Cauldron: Run by an elderly halfling woman named Gretchyn Tashykk, the Lantern Street Orphanage is home for many of Cauldron's street urchins.  When the players first met in Cauldron, they were asked by Jenya Urikas of Saint Cuthbert to investigate the dissapearance of four of the orphans.  This led them to explore Jzadirune.

Mar Tesaro:  (map) An island across the Straits of Maerstag from the coast.  Previously ruled by independent factions, the Northern territories have recently been overrun by the Southerners (Alidians).  After a big storm during a sea voyage, the party ended up shipwrecked on Mar Tesaro.

Renth: (1423) Renth is an Elven village on the shore of the Straits of Maerstag.  The elves of Renth are famed sailors and shipwrights, rope and sail makers.  They grow flax, hemp and silk which they trade with surrounding communities.  A few humans, dwarves, gnomes and halflings make their homes here.

Saltmarsh: A small town on the coast, west of Cauldron and south of Antil.  Saltmarsh was mentioned in some documents found in Rowgli’s desk in Darktown.

Skie's Treasury; Cauldron:  The owner of this shop buys and sells magic items (see Skie in NPCs above)

Talud: (2518) Talud is ruled by a group of Alchemist Sages, and, while they are not openly hostile to people who follow a god rather than their blend of nature worship and rational philosophy, few religions have not bothered to attempt conversions here, although a small shrine to Shang-Ta is maintained since the village is under the protection of Antil
The village is famous for horses, sheep and herbal preparations made by the many alchemists in residence.

Underdark: A generic and all-encompassing term for the warren of tunnels to be found beneath the surface of the land.  Many of these tunnels connect and hook together and there are different races, including goblins, orcs, dwarves and other creatures, that dwell below the surface of the earth.