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Session of April the 24th; the Tunnels of Enlandin

We began the adventure with Grian the Cleric, Duncan the thief, Ott Ahhhht the Dwarf, Mandrake the Mage and Opi the Hobbit in the Dungeon on Teyrsday, the 12th of Yoli, year 1495.  The party had just met Opi deep in the bowels of the dungeon and rescued him from certain death from the tentacles of the carrior crawlers.  Opi related that he had become sepparated from his companions and wanted to find his way back to the surface.  The group agreed to let him travel with them.  

The party made their way up the halls until they came upon a familiar looking room; they had returned to the nexus room near the former lair of Balzor, the mage.  They forced their way out of the dungeon, fighting their way past one group of orcs and running past some other orc guards, and began to make their way back to the village.

On the way back, they passed the hut of the witch, Drusilla.  She greeted them and informed Mandrake that she had a buyer interested in Balzor’s captured spell book which he had shown her earlier.  Mandrake traded the spell book for a small silver book that Drusilla promised would raise his intelligence and 3 healing potions.

Back in the village they returned to the Stumble Inn.  The inkeeper informed them that someone claiming to be a friend of theirs had been asking after them in their abscence.  This stranger didn’t leave a name -- he was a man in a cloak with a beard and a scar on his forehead.  Duncan slipped the inkeeper a few gold, promising him more if he informed the players if the stranger ever asked after them again without tipping off the stranger to the fact that they were present.

They rested up a week (from the 12th to the 19th of Yoli, 1495) and attempted to gather whatever info they could.  Some of the info included:
1) a witch named Drusilla lives north of town.
2) Farmers  tending cows north of Nibblot have seen a fire breathing dragon.
3)An inn in Blackmoor town contains a magic mirror.
4) The Baron Kragy is worried about assasination.
5)The Money Changer, Riley the Squint, who lives on the east edge of town, is originally from the City of Maus.

Mandrake read his silver book and his intelligence rose.  

On Teyrsday, the 19th of Yoli, they returned to the dungeon, but, on the way there, noticed that Drusilla’s house had been burned to the ground.  Inside the house they found a pit covered by an iron grille that contained the skeleton of some huge and monstrous humanoid that seemed to have been burned up.  They searched the ruins and found large prints from booted feet that appeared to go back to the dungeon.  They did not find any intact potion bottles or human remains.

Puzzled, they returned to the dungeon.  Opi offered to show them another enterance and led them to a secret tunnel from a small ravine.  The tunnel went into the same complex through a secret door.  They found a large room with the dessicated bodies of an elf and a kobold on the floor.  They advanced to investigate and were attacked by giant ticks that dropped from the roof.  Both Grian and Otttt Ahhhht were drained of blood by the ticks and could only be saved by  using up 2 of the precious 3 healing potions.  They finally defeated the ticks and proceeded south.

Here they found a round room containing the statue of the grim reaper, a decapitated and decomposing skeleton next to a spilled bag of coin at his feet.  They attepted to convince one another to advance into the room and snatch the loot, but finally decided to go around to reach the door on the other side.  This took them through an area occupied by Kobolds.  The Kobolds fought and were defeated; one of their number fleeing.  The party pursued and came to a point where the kobold had either gone through the room with the reaper statue or proceeded down the hall.  After debating the best way to circumvent this obvious trap, Duncan just ran through and grabbed the loot.  The trap activated and the blade whistled high above his head; obviously the trap was built to kill taller creatures.

From here they proceeded north.  All of the party save Duncan fell through a hidden trap door in the floor into a deep pit with the sound of rushing water below.

The pit trap was closing after the majority of PCs fell through it and Duncan attempted to wedge it open with a torch but failed.  The hobbit thief hid in the shadows in a nearby room for an hour.  After he had waited for his friends to reappear, he made his way back to the surface by memory (since the dwarf had the map) and ran past a kobold guard squad.  The Kobolds gave chase and pelted his fleeing back with tiny arrows.  Once Duncan was on the surface, the kobolds gave up the chase.  Duncan plucked the tiny arrows from his backside and hunkered down in the shrubbery to await the return of his companions.  After waiting  around the entry to the dungeon for a day, he headed back to Nibblott on Wodensday, the 20th of Yoli.

Meanwhile, Mandrake, Grian, Opi and the dwarf had fallen in ice cold rushing water.  The Cleric Grian hit the water and sank like a stone; his companions never saw him again.  Opi landed in the water and began shedding weapons, backpack, etc., as the current washed him downstream.  He washed up against an embankment in the darkness and got a grip on solid stone and began to pull himself out of the water.  The Dwarf and the Mage both also managed to grab ahold of the bank -- the dwarf losing several weapons and other items but retaining his grip on the magic sword.  Mandrake shed his backpack and climbed out of the water but thanks to an impossibly lucky die roll, he managed to grab his pack before it was swept downstream.

They found themselves is a cavern through which a dark and cold underground river was roaring. The hole they had fallen through was was lost in the darkness above.  Opi was on the west side of the stream and the Mage and the dwarf were on the east side.  There were exits from the cave on both sides.  The mage and dwarf managed to get Opi over on their side with a rope but their situation was grim.  They were lost in the dungeon and had lost 2 companions... one was presumbly drowned, the other missing.  Opi had lost nearly all of his weapons.  The dwarf had lost his shield and other items but retained his sword.

They left the cavern and began to explore, looking for a way out.  After they arrived in the round room with a magical fire burning in the center,  they saw that they had come to a familiar part of the dungeon  --- they were on the second level.  They ran from a gelatinous cube that came sliding down a hall towards them and made their way up the stairs to the first level.  Here they had to pass through the chamber trapped with the statues of the gnome with the crossbow.  In the hall outside the trapped room, a horde of giant rats rushed towards them.  Mandrake let loose with his sleep spell and they quickly killed the rats.

In the trapped room, the players decided to have Opi the hobbit open the door --- their theory being that the small hobbit would be the hardest for the gnome archer to hit.  Opi opened the door and the crossbow shot him dead... then the door slammed shut.  His callous companions looted his corpse and tried draping the dead halfling over the crossbow to shield the person who opened the door.  The dwarf opened the door next -- the DM rolled a natural 20 indicating that the gnome statue had fired a crossbow bolt right THROUGH the dead Opi and into the dwarf.  The dwarf was badly wounded but he and Mandrake scuttled through the door.

They continued to make their way to the surface.  At one point they heard footsteps and ran back and hid in one of the secret rooms for about an hour.  They then emerged and encountered two wandering giant ticks.  Since two of these monsters had nearly wiped out five of them, the two weakened characters ran once again.  They returned to their tiny secret room and spent the night.  Once again they emerged and attempted to return to the surface.  Mandrake’s sleep spell took out two of the Kobold Guards and they ran past the others.  The Kobold’s peppered them with tiny arrows as they Dwarf and Mandrake ran away.

Sorely wounded and discouraged, they returned to Nibblott later on Wodensday, the 20th of Yoli and staggered into the the Stumble Inn.  There they found Duncan, his furry feet up on a footstool and a wench on his knee, bragging between sips of ale how he was the lone survivor of the dangerous dungeon.  They set the embarassed halfling straight, bandaged and salved their wounds and began discussing how to recruit like minded adventurers....

Of course, later that week, something terrible happened... but that’s a tale for another time...