Player: Character:
Chris Grian, Human Cleric
Dan Duncan,
Halfling Thief
Mark Lorthas, Human Fighter
Mike Ott Ahhhht, Dwarf
Fighter
Steve Mandrake, Human Magic
User (name no longer unknown)
Once again the doughty warriors met to quaff ale and conquer the dungeon of Enlandin!
At the end of the last session, the adventurers had spent the night, having baricaded themselves into the room of the mage whom they had killed (M on the map above). The next day was the 10th of Yoli, 1495. They got up and poked around a little bit. They decided to head back to the "kobold lair," where they had won a great victory the day before. They passed through room E (an empty room) and went up the hall west towards the Kobold's lair. They noted that the body of the orc whom Duncan had slain with an arrow the day before was now missing.
The party rounded the corner and were suprised to see a lit lamp sitting in the hall in front of the kobold's door. Suddenly tiny arrows began peppering the party from beyond the circle of illumination of the lamp and they could hear raspy voices from the darkness --- an ambush was in progress! The party charged forward, only to get flanked by 2 groups of Kobolds -- the first beyond the circle of illumination of the lamps, and the second down the hall inside the lair itself. The Kobolds were better prepared than the day before and inflicted considerable damage before being brought down by a combination of a sleep spell from Mandrake and attacks by the rest of the party. Both the Dwarf, Ott Ahhhhht and the fighter, Lorthas, were injured in the fight.
Lorthas was severely wounded so he elected to taste the potion he had found in the Mage's lair the day before. Once he sipped it, he began to feel the pain from his wounds lessen, so he finished the bottle. The potion magically healed his injuries.
The only treasure found was a small pouch of 36 sps as well as the copper coins the party had discarded the day before.
The party continued west through the southwest door in the "kobold lair." They opened the door and came face to face with three rotting, corpse-like creatures; zombies! The cleric's turn attempt failed and Lorthas was brought near death by the club-like fists of the zombies. Finally the blades of the party prevailed and the zombies lay in pieces at their feet. Ott Ahhhhht and Duncan the hobbit explored a little further down the hall, finding a door. Duncan listened at the door but heard nothing. They rejoined their companions and decided to leave the dungeon in order to visit the old woman who had offered them healing potions and to heal up. They debated returning to the Village of Nibblott, but decided against it.
The travellers managed to leave the dungeon without incident. They tromped about four hours until they came in sight of the old crone's hut. Outside the hut they were suprised to see around a dozen horses, a group of soldiers dressed in mail, a warrior in plate and a wagon along with a mule team and drivers. Two of the soldiers were moving a large box into the old woman's hut. The old woman and the warrior in plate seemed to be in friendly enough terms, but the common soldiers kept their distance. Mandrake and Grian noted that the soldiers wore the livery of the baron of Nibblott(a bull's head in gold and green). After darting a few suspicious looks at the party, the warrior in plate collected a large sack from the old woman and the strangers all rode off towards Nibblott.
Grian and Mandrake the Mage approached the old woman and began to bargain with her. She revealed that her name was Drusilla in the course of the conversation. They offered her different items which she rejected, indicating that she was interested in magical items of all kinds, gold in great quantities, jewelry, spell books, scrolls and unusual magic items, and for this she would trade powerful magic potions -- potions that heal, potions that make you invisible, potions that make any creature, even one as repellant as the dwarf, loveable. The players traded a remove curse scroll and fifty gold pieces for two of her magic healing potions. They revealed to her that they had killed the Mage Balcor in self defense, and she replied that Balcor had not been neither a friend nor a competitor of hers and that she questioned his competence as a spellcaster. The players then presented Drusilla with twelve small vials of potion ingredients (eye of newt, hen's teeth, bloot, sweat, tears, etc.,) that they had found in Balcor's lair as an offer of good will.
The players then elected to camp for one night before returning to the dungeon. They consulted their map and decided that camping in the "Wierding Wood" was probably not a good idea. Instead, they elected to camp off the road between Drusilla's hut and the Dungeon. The next morning, Monday, the 11th of Yoli, with Lorthas fully restored from one of the heal potions, they returned to the dungeon. They entered and once again the guardian statue shouted his booming warning. They rounded the corner and were attacked by a squad of four zombies. They stepped forward to attack the zombies and found themselves flanked by two more undead -- the dreaded ghouls! Lorthas was paralyzed by their touch almost immeadiately. Grian called upon his deity to turn the undead and the ghouls turned away. Suddenly a human figure dressed in armor and weilding a staff stepped up from the shadows and chanted and gestured --- and the ghouls turned back and attacked the party again. Both Lorthas and Ott Ahhhht the Dwarf took the brunt of the damage. The Mage, Mandrake, decided that it was time to try the wand he had gotten from the dead Balcor; he pointed it at a zombie and willed it to function. A tiny bolt of energy fireed from the tip of the wand and blasted a hole in the zombie. At one point the dwarf went down under a ghoul's claws but Duncan stepped forward and poured the last heal potion down the unconscious dwarf's throat, restoring him before he had slipped beyond death's door. A quick sleep spell from Mandrake (how often has that spell saved their bacon!) put the human figure in armor to sleep.
The players concentrated on destroying the undead before the undead destroyed them. As the last zombie fell, the sleep spell seemed to wear off the mysterious stranger in armor; he got up and began to retreat. The whole party gave chase; Duncan skewering the retreating figure with arrows and Mandrake peppering him with magical projectiles from his wand. Lorthas was left standing, paralyzed, among the remains of the battle.
They chased the fugitive east and north and east again. When they rounded a corner, they were suddenly confronted by a complete wall of darkness. Ott Ahhhhht lit a torch and threw it in in order to see the extent of the darkness --- it swallowed the torch up. Mandrake voted against going forward; Ott Ahhhhht argued that he was in no mood to stumble around in the dark when he was so gravely wounded. Tired of his comrade's indecision and wanting to catch the gravely wounded fugitive, the gutsy hobbit Duncan jumped into the darkness to give pursuit. He couldn't see his hand in front of his face, but the brave hobbit pressed on. Just as he was thinking to himself, "surely this magic darkness spell can't last forever," he realized that he had failed to bring any torches or lanterns with him; he was unable to see whether or not the darkness had ended since there was no lighjt for him to see by! Reluctantly he felt his way back to his comrades. After heatedly debating what to do, they went back to their paralyzed friend Lorthas, waited about 1/2 an hour for the paralysis to wear off, and returned to the wall of darkness.
After returning to the magical darkness, the players felt their way down the hall and around a corner. When the darkness ended, they realized that they had exited near a portion of the dungeon that they had been in before -- before them was a door upon which was scrawled in Orkish; "Beware of Death!" They readied their weapons and opened ther door. Inside the room they saw a stack of barrels, boxes and other debris. They entered, closing the door behind them. They thoroughly searched the room (for nearly an hour) and came up with nothing.
Here the session ends
(note: believe it or not, next week something really astounding
happens!
Actually, it has already happened -- but you don't know it yet --
muwahhhahahahaha....)