sessions home email previous session next game session
Mace Blackstar; Human fighter (with attitude!) (mike)
Philgo the Philgosopher; human cleric of the Nu-Age (npc)
Trygvie; jolly elf magic user who loves to scuttle and play! (steve)
Kane the Monk (Flurry of blows! Flurry of blows!) (Dan)
Note: This was the first session we ran using the 3e rules. I decided to do this as a straight conversion -- simply moving the campaign to 3e in one fell swoop.
The Goblin Hunters had rested up the evening of the 30th of the Month of Aout in a Goblin barracks room in the abandoned goblin fortress. Wilbered the Silent, Ott Ahht, Cullen De Filch and Malus the Dwarf all decided to leave the group and return to the surface. The rest of the group decided to proceed down the hall towards an unexplored part of the complex.
At the end of a longish hallway they encountered a set of double doors. Kane the Monk listened at the doors and heard goblin voices. They opened the door and saw a number of Goblins inside. The majority of smaller goblins were gathered around a firepit in the center of the room drinking out of ale cups. A larger goblin, wearing a silver crown, sat on a stone chair flanked by two body guards. The goblins were involved in some sort of conference and seemed unaware of the character's prescence.
Mace and Kane charged into the midst of the goblins and began attacking. Philgo the Philosopher followed and Trygvie began casting his sleep spell. The goblin wearing the crown hurled a javelin, wounding Mace fairly seriously. The sleep spell knocked out some of the goblins and the rest were quickly dispatched by Mace, Kane and Philgo.
The room was a large, cross-shaped hall with a fire pit in the center and two doors leading out. A quick search turned up a few ale cups, a barrel of ale in one corner, a handful of coins and the silver crown. The sword that the goblin leader had been wielding looked interesting -- dwarf runes on the hilt were translated by Trygvie as saying, "Darkcleaver."
One of the doors led to bedroom furnished with furs and skins and a large chest. The players gathered some silver cups and other items of value. Kane found a key in the mouth of a Boar's head mounted on the wall. A pile of papers and a book proved to be some old maps and a spell book (the fly leaf said, "This book belongs to Mandrake The Mage."). A chest contained a few weapons, including a mace, a fancy sword decorated with pearls, and a necklace and other valuables.
The second door led to another small bedroom less opulently furnished than the first. A locked chest frustrated the player's desire to open it. They tried the key that Kane had found in the boar's head but it didn't fit. A key was found under one of the matresses and this opened the chest that contained boots, cloaks and some coins.
The players gathered up the coins and valuables. Trygvie cast detect magic and discovered the mace, the sword that the goblin leader had been holding and the spellbook were all magical. Mace took the sword, Trygvie took the spell book and Philgo took the mace.
The players were still bothered by the key without a lock to fit it, so they began searching for secret doors. They soon found a locked secret door in one of the corners. Kane placed the key he had found in the Boar's head and turned it -- the lock snapped open and a poisoned pin punched out of the lock into his thumb. Fortunately, Kane has a strong constitution and the poison did not affect him (and Dan, luckily, rolled well...).
The secret room contained two chests. After arguing about who should open the chests, Trygvie stepped forward and used his staff to open the first chest. A couple of darts flew out and one stung Trygvie, but somehow failed to inject the poison properly (Steve rolled his saving throw too...). The second chest was locked. The party began dragging it out of the secret room to work on it in the larger room and notice the key to the chest had been hidden right under it.
They opened the chest and found a number of coins, five bottles and a dagger. The dagger detected magic and it was awarded to Kane. The party gathered the coins and decided to test the potions by tasting them. After dicing, each player eneded up with one potion and Philgo got two.
Mace sipped his potion and his comrades saw him blur and fade from
view for a moment, leading them to conclude that this was a potion of
invisibility, blur or similar. Kane and Trygvie both felt the
pain of their injuries lessen when they tried theirs --- leading them
to think they had sipped
potions of healing.
The first potion Philgo tasted seemed like a heal potion as well.
When he sipped the second,the liquid burned painfully and the cleric
fell to the floor. The other characters pried his jaws open,
poured the
heal potion down his throat and hoped for the best. Philgo gasped
and
began breathing again. He awoke and cast a heal spell upon
himself
to repair the damage from the caustic liquid.
The players decided to return to the surface and gathered their loot. They began to proceed down the hallway when suddenly the floor gave out beneath their feet and they slid down a long greased chute and fell -- plop -- into a rough stone octagonal room with eight doors leading out (Unbeknownst to the players, the trap door would be triggered when no one was sitting on the stone throne in the Goblin Lord's room.). The players took some damage in the fall but nothing serious. Although their torches had been extinguished, the sword "Darkcleaver" shed enough light for them to see by.
Suddenly one of the doors flew open and two dirty men in ragged clothes, with some sort of glowing object in one hand and rusty swords in the other entered the room. The ragged men attacked with maniacal intensity, but Mace and Philgo prevailed with help from Trygvie and Kane and soon the two desperate and starved looking men lay dead at their feet. The glowing objects appeared to be some sort of gland or organ from a creature of some kind that the men had been carrying as a light source.
The players began opening the doors. All eight doors led to weaving rough carved tunnels, some winding upwards, some down. The players selected a tunnel to the west and began to follow it. It meandered about until it led to a cave openeing where the PCs could see light. Kane the monk was the most capable of silent movement so he snuck ahead. He peeped into the cave and saw a wild looking man with a ragged beard sitting on a stone chair, with four similarly unkempt individuals standing around him. The room was illuminated by phosphorescent fungus that grew on the walls and ceiling. The man on the chair spied Kane and shouted out, "Who seeks an audience with his majesty, Derwinki the Third? Enter and kneel, peon!"
Kane boldly entered and approached the chair. "It is I," he replied, "the cousin of Derwinki the Second!"
"Unheard of!" bellowed the bearded man. "Derwinki the Second had no cousin. What do you want, knave? Speak quickly, Derwinki, Lord of the Underworld is waiting!"
"I have a secret message to deliver," declared Kane, "But I can deliver it to you alone. Please send your guards away."
"These are my loyal subjects," proclaimed Derwinki. "Anything you tell me can be entrusted to them."
"I must whisper it in your ear, then," argued Kane.
"Very well," said Derwinki, magnanimously, "You may approach." Kane approached the throne and leaned over to whisper in Derwinki's ear. At the last moment he swung his head around and head butted Derwinki so hard that the ragged king flew back in his chair. With incoherent grunts, Derwinki's outraged subjects rushed the monk from all sides but he dodged their blows. The rest of the party sprang around the corner and after a full fledged melee Derwinki and his subjects lay dead.
The players discovered a heavy and dusty chest behind the stone throne but could find no key. Finally they decided that they would leave it alone and come back for it later. While exploring the cave, Trygvie found a secret door in the south wall. Opening it, the players found another dusty tunnel that led off to the east. They followed this tunnel and found a door that led them to the octangonal room with eight doors. They selected the next door in the octagonal room that they thought would lead them back to Derwinki's cave by their original route but instead they found a winding tunnel that ended in a shallow pit. Philgo fell into the pit and had to be helped out by his comrades. They were considerably confused by this since the octagonal room looked exactly the same as the octangonal one they had originally fallen into from the level above. So they left a pile of copper coins on the floor to mark the place, retracing their steps through the secret passage to Derwinki's cave and from there back the way they had originally came.
After retracing their steps, they found an octagonal; room that contained the dead bodies of the two humans they had slain earlier and no piles of coins. Now they were positive that there were two identical octagonal rooms joined by a labyrinth of tunnels. They selected another door and began to explore further. Suddenly a gelatinous cube emerged from a side tunnel and attacked. Mace's sword, Darkcleaver, blazed brighter than before as he began striking at the cube. Philgo was paralyzed and engulfed. His companions finally managed to kill the cube and rescue him.
The adventure session ended here.