For our
June 09 session, I wanted to try something a little bit
different. I decided I would like to try an experiment in table
top warfare; getting back to D&D’s wargame roots as it were.
I had considered and discarded the original Chainmail simply because
the ruleset was too cumbersome --- and decided instead to use a
modification of the original Chainmail.
I decided the players would split into two groups (humans and goblins)
and would fight for domination of the small village of Svenson’s
Freehold/Signpost. I had built a battle table (see
picture above) and assembled the appropriate minis.
The goblins had slightly larger numbers but the humans have the
possession of the town and got to set up first. By rolling dice
we decided that Steve and Chris would run the Goblins and Mike would
run the humans. I was the referee. Players on the winning
side would get 500 xps each.
The humans had a number of powerful NPCs including Trombley the Dwarf
(whom the players had met earlier in Svenson’s Freehold), Milfred Boem
the
Mayor, The Priest of Saint Vidrian’s Church and Sir Sven Svenson.
The humans had a number of footmen soldiers, two unit of longbow
archers
and four units of peaseant conscripts. If the Goblins managed to
kill
Sir Sven or capture the entire town not including Sir Sven’s Keep, the
game
would be over and victory would be given to the goblins.
The Goblins had several a human mage named Balzor as their
leader. He had 2 barbarian warrior npcs, 2 human bodyguards, and
2 goblin captains. He comanded 6 units of Goblin archers, 6 units
of goblin footmen, a like number
of zombies and a single unit of Bugbears and a single pack of
wolves. If the humans managed to wipe out 75% of the evil forces
and/or kill Balzor, the Goblins would lose and retreat.
I also had a number of sealed envelopes that describe the weather,
reinforcements, etc. Every turn we roll to see if we open a
randomly chosen envelope -- and if we do, the sun may come out from
behind the clouds (bad for the goblins) or go back behind the clouds or
reinforcements for either side may arrive, etc.
Steve and Chris went upstairs while Mike set up his humans. He
placed Sven and a unit of archers in the Keep, another archer unit atop
the tall hill south of the river and a mixed unit of peaseants and
footmen led by the cleric just south of the river. He hid the
rest of his troops in various houses.
The goblins entered the board from the North -- the zombies marching
along the Wolf’s Head Pass road to the bridge and a few archer units
coming south along the hills to the west; the rest of their forces came
up through the cover of the forest and swamp. As soon as the
Zombies came within range, the archers atop the Keep began peppering
them with arrows. The goblin archers came up through the swamp
and waded the river as the other unit
of human archers atop the hill fired arrows at them. The Goblins
began firing arrows at the mixed group of peaseants and footsoldiers
who promptly scooted back out of range after taking some losses.
The zombies crossed the bridge as other units of goblins waded the
river. Two optimistic units of goblin archers continued to pepper
the archers in the keep without effect.
As the Zombies entered the town, the two Barbarian warriors drank their
magic potions. One promptly turned invisible and the other was
magically “armored.” Human units emerged from houses and melees
began. Although Sven had ealier been spotted entering the Keep,
he suddenly emerged south of the hills east of town (unbeknownst to the
Goblins, Sven’s keep had
an escape tunnel). There were some losses of human and goblin
units; notably Milford Boem, Mayor of Signpost. The group of
humans led by the cleric retreated to the churchyard.
A chance card was drawn and Zombie reinforcements entered from the west
side of the board. Simultaneously, Elven Archers entered the fray
from the east side of the board to aid the humans. Things in town
began to look dicey.
After the Bugbears came over the rear of the wall of the church and
flanked the humans in the churchyard while the goblins engaged them
from the front and several combats broke out amongst the humans and
undead in the town square, things began to look very bad for the
humans. Trombley died after
inflicting heavy losses on the Zombies. Balzor cast a spell of
invisibility
on himself and entered the town. One of the barbarians surprise
attacked the elven and human units that had been firing upon the
goblins below from atop the hill through use of a potion of
invisibility.
Another chance card was drawn and reinforcements arrived from
Blackmoor. Sven had once again mysteriously moved back into the
keep and was under assault by some units of Goblins. The
Blackmoor soldiers ran into town and immeadiately were engaged in
combat with undead. Sven burst forth from the Keep and attacked
the goblins. Balzor fired off his sleep spell and Sven fell
asleep. It became a race to see if the sleep spell would wear off
before the humans could rescue Sven or the goblins could capture/kill
him. Unfortunately, spells and attacks by the goblins killed the
hero and the battle was lost.