Cullen
De Filch (Npc; Human Rogue)
Mace Blackstar (Mike D.; Human
Fighter)
Wilbered The Silent (Bob S., Human Cleric)
Castor Bean (Steve B; Human Bard)
Trygvie (Npc; Elven Wizard)
Kane (Al G.; Human Monk)
players map of the dungeon from April 19, 2004
The last session ended with the players having plundered the sacristy
of the amphitheater of the Toad God's Temple. Trygvie had found a
secret door in the northwest wall. The players drew their
weapons and opened the door.
The secret door gave access to a mosaic tiled wall of great age.
The mosaics had fallen away from the walls in places, but the players
could see the designs portrayed humans parading around in front of a
large toad statue. Some of the figures wore robes and a green
toad, about the size of a large human fist, was being carried
around. One series of mosaics portrayed a group of humans
drinking wine, then the drunken humans drawing lots with one distraught
human holding the short straw and a final scene in which the loser was
being sacrificed over a fire pit in what looked like the amphitheater
they had explored earlier. Part of the hall appeared to have
collapsed out and been undermined, revealing two large caverns.
At the end of the hall was a massive mosaic of a toad squatting on a
pedestal with green eyes.
Suddenly the ground shook and there was a distant, crumbling
roar. Bits of rock and dust fell from the ceiling and the players
could hear stone shifting overhead... but the apparent earthquake
passed with nothing more serious than a few characters falling
down.
Mace and Trygvie stepped up to the hole in the wall for a close look
and the crumbled floor gave out beneath them, tumbling them down a
slope and into a rubble filled cavern 16 feet below and to the
northwest. The rest of the characters climbed or clambered (or,
in the case of Wilbered, fell) down the slope. The cavern was
filled with rubble, bits of wood and stone, fragments of mosaic, etc.,
and had two exits.
The other narrow tunnel sloped down to a deep pool of clear, cold
water. Castor cast light
on a stone and threw it in the pool and they could see that the water
was clear and more than twenty feet deep. Kane could see a
passage on the other side of the pool. He leapt across.
Castor tossed a dagger with a light
spell on the tip to Kane and the monk disappeared down the small
hallway, discovering a larger cavern much like the one that he had left
his companions in. It also had a crumbled slope up to the mosaic
hallway. There were several exits --- down one to the
northeast, Kane could hear a loud thumping sound. Since they
didn't want to cross the water in all their heavy armor, Kane's
companions asked him to rejoin them.
A second exit from the cave sloped down to the north, ending in a
small, rectangular room with walls of stone. The chamber was
filled with a rubble of broken beakers, bottles, furniture and bits of
shattered alembics, retorts and other laboratory equipment. The
place looked like a wrecked laboratory of some type. The player
poked around a little and failed to find anything valuable. Mace
spied two greasy looking puddles on the floor and jabbed his sword into
one. It dissolved with a greasy pop while the other puddle slithered under the rubble.
Castor thought he spied something moving in a corner but as he moved
his light source closer to get a clear view, he failed to find
anything. The room was giving them the creeps, so they went back
to the cavern they had come from.
They climbed up the slope back into the mosaic hall and back down into
the second cavern which Kane had explored earlier. They poked
around a little and debated going down the hall from which Kane had
heard a thumping noise earlier, but then chose the other narrow
passage. It wound down through the rock, past a formation of
worked stone (evidently a portion of a collapsed wall) and ended in an
iron grate. The grate was fastened at four corners by four crude
padlocks. Beyond it, the characters could see a worked stone
hallway lit by a burning torch.
They set Cullen to work and he managed to pick two of the four
padlocks, allowing the gate to swing free. They crept through
into a hall and saw a few wooden doors. Listening at one, Kane
heard the sound of hammers and chisels. He peeked in and saw
three goblins chiseling blocks from stone and arguing. Kane
closed the door quietly without being noticed, crossed the hall and
carefully opened a second door. This led to a small cavern lit by
a single lamp sitting on the floor. There was a small
subterranean pool and piles of kegs and boxes -- this was apparently a
food storage cave. The party entered the cave and suddenly a row
of humans armed with bows that had been hiding behind the rows of
barrels stood up and demanded the group lower their weapons.
For a moment it seemed that they would come to blows but the players
realized that the leader of this group was probably Cirdis -- a man
they had heard of back in Feldspar.
The npc group included a man in spiked banded mail (Cirdis), a woman in
chainmail (Gaia) and three thuggish looking mercenaries (Tom, Dick and
Harry). They had heard that Cirdis had visited Feldspar a few
days before they had arrived and had asked a great many questions about
the attacks the village had suffered. According to the innkeeper
at the Red Hen in Feldspar, a local woman named Gaia had been keeping
an eye on Cirdis and told the innkeeper that she didn't trust him...
but
right before Cirdis had disappeared, Gaia had seemed infatuated with
him. They suspected a spell or a charm of some kind.
Cirdis suggested that they join forces against the goblins, saying,
"Goblins are evil, no? So, certainly we should all join together
against them..." The players were less enthralled with this idea
but they seemed a little more interested when Cirdis mentioned that he
was searching for a toad idol carved from a green gemstone -- as big as
a man's fist and very valuable --- that was supposedly hidden somewhere
in the burial chambers of the temple.
Finally the players decided to step out into the hallway, leaving
Cirdis and his companions in the room, and discuss the situation.
They were arguing over whether to simply go their own way, join up with
Cirdis or attack when suddenly some arrows came flying down the hall
out of the darkness, injuring a few of the players. There was a
loud cry of "Yi, yi, yi, yi yi..." and a group of goblins charged down
the hallway. Mace and Kane hacked up the goblins pretty quickly,
but then both the goblin stone masons from the room across the hall,
Cirdis and his crew and another goblin patrol from the opposite
direction joined the fray. The players were gratified to see that
Cirdis and his minions seemed to be on their side rather than helping
the goblins.
Trygvie webbed a group of goblins who were approaching from behind with
his wand. The players could hear another group coming from the
opposite direction. Cirdis' group formed up on the right and the
players formed up on the left while Trygvie and Wilbered guarded the
goblins in the web. The fight was over pretty quickly --- but not
before a goblin spell caster cast doom
and cause fear on Mace.
The goblin leader was slain by Geia and Cirdis while Kane and Castor
slew the rest. Mace cowered in a corner, weeping like a
schoolgirl. Trygvie hid in the stone mason's room while Wilbered
slew the goblins caught in the web (a less than lawful act --- I
shouldn't be surprised if Cuthbert didn't punish him for that!).
After all of the goblins were dead, the players searched a little
further, finding a few small "barracks" type rooms furnished with
goblin bedrolls and clothes. A long diagonal hall contained four
statues of rather anthropomorphic looking toad/frog creatures.
One door opened into a large "council chamber" type room with a stone
lectern and two long stone benches of ancient manufacture. In the
wall was an ancient iron door carved with runes and leering frog
faces. The iron door was locked. Cullen investigated the
lock and determined that it was of ancient manufacture --- very high
quality. He doubted that he could open it. They also
inspected the stone lectern but didn't find anything special about it.
They left that room and crossed the hall. Opening the door, they
saw a small room furnished with some moth eaten animal skins and
trophy heads (human skulls, cloven shields, old weapons, battered
helmets, etc.). There were two beds, a moth eaten curtain diving
the room in half and four cowering goblin females. Mace, Cirdis,
Tom, Dick and Harry entered the room.
"Please no kill," shrieked one of the goblin females.
Cirdis drew his sword and slew her on the spot. Mace objected,
and Cirdis replied; "Goblins are evil, no?" Tom, who had an arrow
on the string of his bow, fired at another goblin wench, killing her
and Cirdis cut down another. Mace had enough; he drew his sword
and attacked Cirdis.
"No," Geia shrieked, "My beloved Cirdis!" She charged into the
room and joined the fray. Dick and Harry got caught in a web that
Trygvie cast in the doorway. Tom managed to wiggle free.
Wilbered attacked the two fighters caught in the web, entered the room
by passing through the web using his
ring
of free action and was almost instantly reduced to 0 hitpoints
by Geia who was ferociously defending her beloved. After
Cirdis and the other fighters had been slain and Geia was knocked
unconscious by Mace, Wilbered was revived by Castor Bean and the single
remaining Goblin and the unconscious
Geia were bound with rope and gagged.