A Very Special Mission in Feldspar

sessions home    previous session    next session   email

Present and accounted for:
Mace Blackstar, Human fighter (Mike D.)
Castor Bean, Human Bard (Steve B)
Kane, Human Monk; (Al G.)
Wilbered The Silent, Human Cleric of Saint Cuthbert (Chris L.)
Trygvie, Elf Magic User (Steve G.)
Cullen De Filtch, Human Rogue (Jason)

We were honored this night to have a return of one of our original comrades, Chris L., home from school and in town for a visit. 
This night he played the part of Wilbered The Silent.


Last session ended with the players having plundered the bodies of three human adventures whom they had found, quite dead, in the lair of the giant spider.  Whisper the halfling was dead and his body was abandoned without ceremony by his comrades.  After having spent time plundering the bodies of the fallen strangers, the heroes noticed that the webs in the tunnel that shielded them from the ghouls were beginning to dissolve.  Wilbered moved forward and as the webs melted away he brandished his holy symbol and pronounced a prayer to Cuthbert.  The ghouls turned tail and fled back down the tunnel from whence they had come.

Since the ghouls would doubtlessly return soon, the players went out of the spider cave and into the abandoned cellar into which the spider had fled.  There were some broken barrels and piles of rubble there, two closed doors and a flight of stairs leading up.  The stairs were littered with rubble and the players could see daylight filtering in through the hole in the cieling which was half clogged with rubble and  ancient burned timbers.  Trygvie related that he had seen the spider flee up the stairs and out the hole.

Mace climbed the stairway and emerged inside a ruined building.  The roof had been burned off long ago and the interior was filled with rubble, weeds, the remains of burned timbers, etc.  Since they were worried about the return of the ghouls, the players all climbed the steps and emerged into daylight.  The building stood in a ruined fortress; a short distance away loomed a massive black structure marked with the now familiar flaming eye in a triangle.  Weeds grew everywhere and the buildings and walls, other than the black temple, were all very crumbled.  The entire place had a stark, abandoned look.  Since they were bleeding, tired and in no mood for a fight, the players consulted the map they had found abandoned in the Black Temple.  They saw that a path marked on the map went north where it met up with a road that went East to the Elfwood and west to a place marked "village."  They elected to go to the village.

The group spent most of two days travelling north up the path and slept the night under the eaves of the Elfwood.  The path did not appear at all well used and was mostly overgrown with weeds.  On about noon the second day they reached a well travelled road running east/west.  They began to travel west and saw no one on the road.  After sundown they waited for the moon to come up and then pressed on, hoping to find an inn before the night was over.  Around midnight they reached the town of Nibblott.  Nibblott, it turns out, was the town marked on the map.  They went immeadiately to the Stumble Inn ( in which Wilbered had stayed before, back in the days when he was a member of the Fearless Five) and collapsed in some beds.

The next morning, at the innkeepers insistance, they were ushered into the bath house while the staff laundered their clothes.  On their way to the baths, they passed through the taproom and ran into their old adventuring friend, the rogue Cullen De Filtch.  They had last seen Cullen at the breakup of the Goblin Hunters.  Cullen immeadiately agreed to join up with them and go wherever fate should lead them.  Satisfied that they had found a suitable replacement for Whisper, they proceeded to the baths and began to wash the dried blood, sweat, dirt and other filth from their bodies. 

They were relaxing in their hot baths when the Mage of Nibblott, Ogar Thinwhistle, entered the bath house with a dozen guardsmen dressed in the livery of the Baron of Nibblott.  This scene was very reminiscent of a similar time when The Fearless Five were arrested by the Baron's soldiers.  Ogar demanded their surrender and Mace flippantly replied; "I'm sitting naked in a bathtub... does it look like I'm resisting?"  The guardsmen gathered up their belongings and the heroes were dressed in blankets and paraded through the streets to the Baron's Castle.  They were ushered into an octangonal stone room where Ogar accused them of being spies for "the evil empire of the North!"  When the players denied all knowledge of this, Ogar pointed to the silver rings marked with the flaming eye that three of the party members (Castor, Trygvie and Wilbered), wore.  The heroes explained that these were plunder from their slain enemies and if the sight of them offended, they would take them off... but when they tried to remove the rings, they could not.  Powerful magic seemed to hold them in place.

Trygvie held out his hand and said to Ogar, "Come, take my ring!"  Ogar smiled a wicked smile and fondled a dagger, saying, "I'll have to take your finger as well..." but then thought better of it and sent a servant to fetch the cleric from the Church of Saint Meinrad.  The Cleric used a series of spells to remove the rings and then Ogar and his soldiers searched the belongings of the group.  All of the silver rings marked with an eye, a few scrolls of evil writings and a medallion also marked with the fire eye, as well as a small stone that apparently had some sort of a curse connected to it were removed from their posession. 

Ogar informed them that in exchange for having freed them from these cursed items, they owed him (and the Baron) a favor.   A minion of the Baron, Squire Vizhian Jhad of Feldspar, had some trouble in his village and needed help.  Unfortunately, most of the Baron's troops were occupied with the goblin problem up north.  Ogar wanted the players to go south to Feldspar and solve the problem, whatever it was.  Ogar did not have specifics on the problem, only that some sort of creature was roaming the countryside and killing animals and livestock.  Having no real choice, the players agreed.

They spent two days in Nibblott, trading some of their bulky valuables (coral bowls, candle sticks, etc.,) for cash and buying the more portable wealth of gemstones with the cash.  All of the group other than Cullen bought horses in town as well as saddles, harness, etc.  Trygvie spent some time in his room at the at the Stumble Inn casting the elaborate spell in whjich he summoned a familiar.  At the end of the day, the proud Trygvie emerged from his room with an owl perched on his shoulder.   Kane made a very generous sale of his magic bastard sword and a masterwork handaxe to the dwarf brothers Baffle, Toffle and Waffle who ran the armory in town.  Kane traded his magic trident for a magic crossbow.  Kane also donated one of the silver crowns he had plundered in Marshville to the Church of Saint Meinrad Fund for the Poor and Destitute and was given a cure light wounds potion for his trouble.  Hearing that healing potions were availible, Kane ran to the church and bought out the remaining stock (three of them).

The Mage Ogar also helped them identify a number of their plundered items.  The crossbow bolts that Wilbered had were +1 magic.  The scrolls that they had found included a Remove Curse, a Protection from Undead and an arcane scroll of the Fireball, Dispel Magic and Hold Person (all at 8th level).  Wilbered kept the first two scrolls and turned the arcane screoll over to Trygvie.  The blue bottles of liquid they had found in the Inn in marshville were potions of of sleep poison.  Since Wilbered thought the use of sleep poison dishonorable and chaotic, he destroyed them.

After the characters had enjoyed two days R&R at the Stumble Inn (at the Baron's expense!), Ogar Thinwhistle summoned them to the castle.  He introduced them to a halfling named Oliver Sacks and an old, grizzeled veteran named Gumbar Plumb.  Oliver Sacks was a weaver from Feldspar and the head of the local craft guild there.  Gumbar Plumb was the serjeant of the guard of Feldspar and Squire Vizhian Jhad's right hand man.  The halfling and the old guardsman were there to escort the heroes to Feldspar, which lay about one day's travel to the south.

As they travelled south, the players quizzed Gumbar and Oliver for information.  Something, it turned out had been crushing livestock and people at night... and this had started right around the time the earthquakes began.  The people seemed to have been killed by one or two heavy blows but Gumbar didn't think it was a giant, although he said they had had occassional trouble with giants wandering in from the hills to the east from years past.  "It couldn'ta been a giant," the old soldier stated, "because ANYBODY can track a giant and I didn't find no giant tracks.  Besides, a giant wouldn'ta gone to the trouble of killing a cow or a man and not taken him for the cookpot.  Damn giants love human more than they love beef.  Wierd footprints I found, from big three toed feet, like something had been hopping along."

Oliver Sacks added that an old farmer named Samuel had claimed to have seen the beast as it killed one of his cows one night.  The players made a note to look up the farmer and see what he had to say.

The old soldier and the halfling weaver also stated that the earthquakes and the attack of the strange monster had caused a panic in town.  The farmhands were fleeing the area and the farmers and craftsmen couldn't get the help they needed to plant or harvest, make soap, weave cloth, etc.  To add to their troubles, recently some outsiders had appeared in town, including one raving lunatic -- a preacher of some sort -- named Skaed of Cuthbert.  Both Gumbar and Sacks said that Skaed claimed to be some sort of prophet and he had gathered a small group of followers around him who seemed to enjoy listening to his ravings.  Finally, a young woman named Geia, who was from the village and known to be a capable fighter, had gone missing recently.  She had last been seen with a stranger who called himself Cirdis and a couple of mercenary scoundrels.

Gumbar told them that there were some old ruins about six miles east of the village in the hills.  Recently the earthquake had shook loose the side of the hill, exposing an ancient tunnel or cave.  Around this time the attacks started.

That evening the heroes arrived in Feldspar, a small and rather provincial town and made themselves at home in The Red Hen Inn.  They were brought over to the Squire's Mansion and treated to a fine dinner.  The squire was nice enough and earnestly inquired as to "how soon" the players might be able to solve "our little problem."  He didn't seem to be a particularly bright or effective ruler and it seemed clear that Gumbar Plumb did most of the dangerous and dirty jobs while Sir Jhad stayed comfortable in his fine mansion.  Interestingly, Sir Jhad's coat of arms was a white rooster on a red field.

They returned to the Inn and Mace and Trygvie pumped the innkeeper for whatever information they could while Castor played a few songs for the entertainment starved locals.  Cullen slipped out the door and into the night to scout around.  The innkeeper confirmed all of what they had learned from Sacks and Plumb.  In addition, he stated that he was very worried about Geia, the local warrior woman.  She had confided in the inkeeper that she didn't trust that Cirdis character... but right before he and she dissapeared, she seemed infatuated with him and never left his side.  Trygvie and Mace speculated that she might have been under some sort of charm.  The innkeeper said that Cirdis claimed to be a priest of some kind but no one knew what god he worshipped.  Cirdis had apparently asked all sorts of questions around town about the old ruins and the cave and seemed to take a macabre interest in the attacks of the monster.

Mace asked where Samuel the farmer could be found and the Innkeeper sent a servant to show them the way to the old farmer's house.  Outside it was dusk and the heroes failed to see the shadowy form of Cullen as he slunk around.  Samuel was an old codger who lived in a rundown cottage on the edge of town.  He proved to be quite talkative and said many times that the creature that killed his cow simply jumped on it and squashed it, then hopped stiffly away.  He claimed first that it was as big as a cart, then big as a wagon, finally big as a barn --- clearly Samuel's story grew in the telling... but when they questioned him closely, it became apparent that the old farmer had been too afraid to do anything other than turn tail and run when the monster attacked and never really got a clear look at it.  He said the last he saw of it, it was hopping off to the east.

Meanwhile, Cullen had been sneaking around the village.  The sun was going down and everyone seemed to be shutting up their houses and locking away their livestock; obviously they were afraid.  One ramshackle house on the edge of town, however, seemed lit up and he could here the sound of many voices from within.  He snuck over for a closer look and listen.  Peeking in the window, he saw a group of dirty peseants dressed in rags grouped around a bearded man in a dirty robe who was leading them in some sort of a prayer.

Mace, Castor, Trygvie, Kane and Wilbered asked the serving boy to take them to the prophet Skaed they had heard so much about and the boy led them to a tumbledown shed on the edge of town.  They saw a suspicious looking figure wearing a plumed mac-daddy hat lurking in the shadows... they briefly considered opening fire on him with crossbows and arrows but then decided it was only Cullen.  Mace rapped on the door and a mangy, bearded looking cleric in a dirty robe answered.  Almost immeadiately, the cleric Skaed launched into a wild-eyed rant, shouting, "Beware the plague wrought by the warted brown devil, the lord of filth, vomitting poisons upon the land!  The dead hear his call and all grows corrupt at his touch!  Beware the crapulent bathing revelers, the seekers of sin!  Oh, the town is cursed!  A great cleansing is needed, " etc., etc., etc.  They managed to extract from Skaed that he had the gift of prophecy and these visions came to him unbidden... but as Skaed launched into another of his endless rants they turned around and went back to the inn.

Before they went to bed, Trygvie sent his owl on a flight around the village and asked him to report back what he had seen.  Trygvie reported that the farmers and villagers had all shut their doors and locked their shutters up tight -- doubtless afraid of the mysterious "monster."

The next morning they got up early and left the inn, leaving their horses in the stables.  A young page had been assigned by Gumbar Plumb to show them the way to the ruins.  The walked east down a path for about two hours, passing fields, outlying farms, the ash pits where the soapmakers made their lye, etc.  Finally they reached a broken ruin with stumps of pillars and collapsed walls in some rocky hills.  Nearby, just as described, was a collapsed hillside which revealed a broken tunnel.  They carefully checked the area for footprints and found a few prints of booted feet going into the tunnel. 

Cullen desired to set a trap and wait for the beast to come out.  He tried to steal rope from his comrades and got a piece of string from somewhere or another and rigged up a trip line that would drop some rocks on the heads of anyone emerging from or entering the tunnel.

Mace made a horrible suggestion concerning using the page boy as bait to lure the monster out, but Kane and Wilbered refused to contemplate such an action.  The page boy took this opportunity to high tail it back to the village.

After observing the tunnel for a while, Castor said, "Let's go inside... I want to kill something before the day is through."  Despite Cullen's objections, Mace drew his glowing sword and in they went.

The rough and crumbled tunnel went about thirty feet in.  It was finished in crubling plaster that still covered the tumbled blocks... the few patches that remained showed frescoes of toads, humans wading through a pool of some sort and humans bowing down before an altar with a toad.  The tunnel ended in a thirty foot square chamber bisected by a pool of very dirty water that smelled like rot.  An archway across the pool was decorated with carvings of toads and led to a tunnel that faded off into the dark.

The players used a quarterstaff to probe the water and discovered that it was about three feet deep.  Mace carefully waded across, feeling his way with the qurterstaff, and the rest followed.  The water smelled bad and coated their legs in a slimy goo.  Castor checked himself for leeches and found none.

The archway led to a short hall that terminated in a large hexagonal room with two doors.   There was a circular amphitheatre carved into the floor with a pit full of ashes in the center.  A broken cabinet stood to one side and a massive wooden statue of a toad, with empty eye sockets, stood in the far corner.  Cullen began to sneak back and forth across the chamber.  Kane headed down into the amphitheatre while Castor went to check out the cabinet.  The cabinet was smashed and empty so Castor headed over to get a closer look at the statue.  Kane saw what looked like bones and other items in the ashes so he used one of his kamas to dig through the ash.  Suddenly a big cloud of ash went up, choking him and the toad statue sprang to life, knocking Castor over and wounding him as it hopped forward into the amphitheatre and crashed into Kane.

The players sprang into action, attacking the statue from all sides.  Trygvie cast a Flaming Sphere spell and they hammered at the beast from all sides.  After a particularly heavy blow from Mace, the statue fell into pieces in and around the firepit.  Trygvie mentioned having seen a gleam of metal in the firepit and Castor began to dig through the ash.  He found some charred bones, that might have been the bones of a gnome or a halfling, and an ancient looking dagger in a battered bronze sheath.  The dagger looked serviceable enough so Castor drew it forth and looked closely at the blade.  He saw the word, "Neferon" engraved on the steel.  As the Bard pronounced the word, the blade was suddenly coated in frost.  He said the word again and the frost dissapeared.  Satisfied, he sheathed the dagger.

After a brief discussion, the players chose the southwest door.  The door was decorated with a small plate of bronze engraved with letters in an unknown language.  As Castor examined the plate, he noticed a small latch on the side of it.  Cullen checked it for traps but failed to find any, so Castor undid the latch.  The  bronze plate was hinged to swing open.  Behind it, Castor found a bit of paper stuffed in a hole.  A short prayer of some sort was written on the paper.  "Tsathogga, Tsathogga, Lord of Filth, We abase ourselves before you," Castor read aloud from the paper and then put it in his pocket. 

They then opened the door and saw a mid sized chamber filled with collapsing shelves and cabinets.  Rotting books and scrolls spilled out of the shelves and cabinets.  Interested, Wilbrered, Cullen, Castor and Mace entered the chamber.  Suddenly swarms of tiny toads with small teeth, hundreds in number, appeared from thin air and attacked Wilbered, Cullen and Mace.  Castor was unaffected.  Wilbered and Mace fled from the chamber; as soon as they crossed the threshold the biting toads dissapeared.  Cullen attempted to brush the toads from his body with a flaming torch but they continued to bite.  Castor was unaffected and strode forward to the cabinet and began to search, soon finding a small statue of a toad carved from a gemstone.  The other players deduced that the strange prayer from the note hidden in the door had protected the bard and asked him to repeat the prayer.  The bard refused, thinking it would cause him to lose his protection.  "Bathoggar, Bathoggar, Lord of Filth, we abuse ourselves before you," chanted Kane.  He strode into the room and was immeadiately attacked by the toads.  The monk retreated again, bleeding from tiny bite wounds.  By the time they got the Bard to show them the scroll again, he had plundered most of the room, finding a gold dagger and a number of gold coins (some of which appeared to be fakes).  What few scrolls and books remained legible were mostly rotted recorded prayers of a cult dedicated to a god named Tsathogga and appeared to have been  of no value.

Trygvie investigated and found a secret door on the northwest wall.
 
The adventure ended here for the night.

Experience:
Castor Bean (Steve B.) went from 6815  to 6982(+167)
Trygvie (Steve G.) went from 8069 to 8236 (+167)
Mace (Mike D.) went from 10,436 to 10,597
Wilbered (Chris L.) went from 9430 to 9597 (+167)
Kane (Al G.) went from 9430 to 9597 (+167)
Cullen De Filtch (Jason R.) went from 3000 to 3167 (+167)