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Party at the start:
Mace Blackstar (Mike
D.; Human Fighter)
Wilbered The Silent (NPC (normally Bob S), Human Cleric)
Castor Bean (Steve B.; Human Bard)
Trygvie (NPC, normally Steve G.; Elven Wizard)
Kane (Al G.; Human Monk)
Geia (NPC; Human Fighter)
and Malus Thunderhammer (Chris L.; Dwarf Ranger)
The session started with the party riding in the fishing boat rowed by
Uzna, the chief peasant of Nudlo Village and one of his comrades.
They had decided that they would sleep in the boat while
the peasants rowed, with one of their number awake to help keep
watch. The peasants were good rowers and the journey was
downstream; it was hoped that by morning
theywould reach the "ruined tower," a landmark on the map they had
acquired
fromCirdis. From the ruined tower, they hoped to make their way
to
a hiddenentrance to The Valley of the Shrines that, according to the
map,
was "(c)lightlyguarded."
Most of the night passed without incident. Near morning,
however,Castor heard a sound from the island. Three human sized
creatures withbat-like wings were flying towards the boat. Castor
awoke his companions. As the creatures drew closer, the players
could see that they had grey,pebbled stone-like skin, horns, claws and
open, slavering jaws --- gargoyles!. The players pelted the
gargoyles with arrows and crossbow bolts butthe
missiles just shattered on the monster's rock-like skin. The
creatures
swooped down on the boat. Malus was unable to wound the creatures with
his
non-magical shortswords and got somewhat clawed up. Kane the monk
did
a complictated jump and tumble to try to attack and promptly fell in
the
water. The players killed one on the creatures outright and
it
collapsed intoa pile of broken stone. A second gargoyle was
apparently
destroyedby Trygvie's Fireball spell but the third got away.
After defeating the gargoyle, the players encouraged the peseants to
apply themselves to the oars once again. By morning they reached
the ruined tower without incident where they disembarked. The
peseants agreed
toreturn each morning to the ruined tower to (hopefully) pick up the
adventurers
and the slaves they had rescued. They also said they would row
out
tothe island if the players lit a signal fire.
The ruins of the tower were nothing more than a simple stone ring,
thirty feet in diameter. The crumbled walls were no more than
10-20 foot
tall and obviously had once been much taller judging by the quantity of
rubble. The tower interior was open to the sky -- all upper
floors
were long gone, and the whole was shrouded in creepers, weeds and
plants.
The players engaged in a full search of the ruin. Trygvie
found
a small gold plaque in a green velvet bag that had obviously been
recently
lost in a mud puddle near the enterance. Malus found a few
footprints
of some humanoids with clawed feet who had obviously been camping in
and
around the tower a few days before. The footprints led them to a
small
and mostly overgrown trail that led through the woods and towards the
mountains
to the northeast.
The players elected to follow the trail. Walking through the
woods, they saw several of the trees were festooned with thick,
ropelike spiderwebs. Although they were cautious, they saw no
monsters. After about three hours travel, they reached the base
of the mountain where the trail seemed to terminate in a vine-shrouded
cliff. The players were extremely paranoid at this point and sent
the bard up ahead to investigate.
In the brush at the base of the cliff, the bard found a tunnel
enterancedecorated with carvings of hawks, shields and swords.
Two shatteredstone statues, one of a man and one of a woman,
which appeared to have beenbattered nearly into rubble, flanked the
enterance. Listening at thetunnel, the bard could hear the gentle
slap of waves of water.
The entire group came forward and enetered the tunnel. It was
about20 fett wide and 20 feet high with a roof arched overhead.
Other thaninsects, bats and lizards, they saw very little.
They went furtherand further in, going over 200 feet until they
came to an area where thetunnel cut diagonally to the west and then
opened up into a rough cave witha sandy floor. The players could
hear the sound of water much moreloudly and saw a broken statue of a
woman with a shield and the stump ofa snapped off sword in her hands.
There seemed to be some sort of writingin blood and charcoal all
over the statue and three canoes were pulled upon the beach. The
water
appeared to extend back into a dark maze oftunnels.
The players investigated the writing on the statue and recognized tht
mostof the writing was Orc or Goblin with a few other runes thrown in
for goodmeasure. Most of it seemed to be curses, threats and
insults. Thedwarf attempted the clean some of the marks off and a
magical rune was discharged,wounding him slightly.
At this point the playersdecided to get into the canoes. The bard
andthe dwarf got into the first canoe, Trygvie, Gaia and the monk got
into thesecond canoe and Mace and Wilbered got into the third.
They rowed offinto the winding tunnels of the cave and found a
mazelike series of roughtunnels. Suddenly the dwarf saw something
moving in the water underneaththe
canoe. The bard stabbed at it with his spear, and, without
warning,this
huge crocodile-creature surfaced and tipped over the canoe,
spillingboth
the dwarf and the bard into the water. Fortunately, the dwarfhad
removed
his armor and tied it down into the boat and the bard had stowedhis
pack,
but with the huge crocodile thrashing around in the water, theyboth had
trouble keeping afloat. The others attempted to attack
thecrocodiles (there were apparently more than one) or help prevent the
charactersin the water from drowning and a comedy of errors ensued in
which anotherboat was overturned and more than half of the party ended
up in the water.
Mike D. described the situation pretty well in this passage from the
discussiongroup:
Mike D.>Dude, everybody fell in the goddam water. It was like
abad Chevy Chase skit there for a while.
DM: "Malus and Castor fall in the water."
Trygvie: "I'll pull them up with my quarter staff."
DM: "You fail your strength check. You fall in too.
Oh,
andthe other croc is attacking the boat with Mace and Wilbred in it and
tryingto flip it over."
Wilbred: "I failed my check."
DM: "You're in the drink too."
Mace: "I passed. I'll help him out. Damn. I
rolled a one."
DM: "Yeah, you fell in too."
Kane: "I'll climb up the wall and over to help out.
Damn!
Failed my climb check."
DM: "Ummm. You're in the water too."
The players were never quite sure how many crocodiles they were
fighting,but after killing two they were no longer being attacked --
they suspectedat least one more crocodile had fled. The water was
only about 8 feetdeep, so after having gotten everyone back into a boat
(or onto a capsizedboat), Castor the Bard used a spear to retrieve his
waterlogged pack.
The adventure ended here for the night.
Experience:
Character
|
class/race
|
player
|
xp at start
|
xp at end
|
|
Geia
|
human fighter
lvl 3
|
npc
|
3842
|
3989
|
|
Mace
|
Human fighter
lvl 5
|
Mike D.
|
15382
|
16476
|
|
Wilbered
|
Human Cleric
lvl 5
|
npc
|
14908
|
15055
|
6th level
|
Castor Bean
|
Human Bard
level 4
|
Steve B.
|
10967
|
12061
|
|
Trygvie
|
Elven Wizard
level 5
|
Steve G.
|
12681
|
12828
|
|
Kane
|
Human Monk
level 5
|
Al G.
|
14482
|
15176
|
6th level
|
Malus
|
Dwarf Ranger
Level 4
|
Chris
|
7850
|
8944
|
|