In the Tombs of The Toad Worshippers
Party at the start:
Cullen
De Filch (Chris; Human Rogue)
Mace Blackstar (Mike D.; Human
Fighter)
Wilbered The Silent (Bob S., Human Cleric)
Castor Bean (Steve B; Human Bard)
Trygvie (Steve G.; Elven Wizard)
Kane (Al G.; Human Monk)
Geia (NPC; Human Fighter)
Last session had ended with the Cullen, Mace, Wilbered, Castor,
Trygvie, Kane and Gaia all in a small cavern filled with broken coffins
and the remains of the dead. There was a large double doors in
the south wall that looked as though it hadn't seen much use in the
past 100 years. They had just defeated a small band of undead
guardians (skeletons and rotted zombies) and had found a magic shield
(eagerly claimed by Wilbered) and a magic spear (snatched up by the
bard). The bard noticed the word "agni" engraved on the spear, so he
grasped the spear and said the magic word. The tip of the spear
was instantly bathed in magical flame.
The players got out
their weapons and prepared to go through the double doors to the
west. Cullen carefully checked the lock for traps and thery
opened a door,. revealing a stinking, crumbling room. Mosaics
portraying the Toad God, toads and worshippers were crumbling from the
walls. The center of the room was dominated by a long, narrow
pool filled with what looked like a thick, scummy green liquid.
Six undead and feral looking humanoids snarled and came at them,
intending to rend with claws and teeth. Wilbered used his last
"turn dead" ability of the day and three of the ghouls disintigrated
while the fourth fled to the far end of the chamber. Two of the
creatures, however, were apparently ghasts --- they shrugged off the
cleric's prayer and attacked, emitting an odor that sickened several of
the party members.
Although the ghasts fought fiercely, the players managed to defeat them
in a few rounds. The ghoul who fled went through a second set of
double doors at the far end of the room and the party followed.
Trygvie stopped to drop a dried fishman hand (a grisly trophy of his
days in Marshville) in the slime in the pool. The slime appeared
to dissolve the hand. Trygvie attempted to scoop up some of the
slime with a copper plate he had plundered from the goblins, but it
dissolved that as well.
The palayers followed the Ghoul through the westernmost double doors
and found themselves standing in the enterance to a square room filled
with three large stone sarcophagi carved with the by now familiar Frog
motif. Pillars in the corners held up the cieling. An
unmoving human skeleton stood with it's back against both the north and
the south walls -- a glass globe filled with some sort of cloudy mist
was held up by both skeletons. The lone ghoul turned upon them
with a snarl as a ghostly shape of a shadowy figure dressed in robes
rose through the lid of the
coffin in the center. The ghostly figure gestured and
croaked at them in an unknown tongue and suddenly the coffins on either
side opened, as if the lids were pushed off from inside.
Two creatures that looked like dry, decayed corpses wrapped in linen
bandages sat up in the coffins. The wraith-like figure gestured
towards the players and said, "Destroy them!."
Gaia seemed to be paralyzed with fright at the sight of the undead
creatures but the rest of the party was unaffected. Mace advanced
into the front and unsheathed Darkcleaver, his sword, as the Bard and
Kane took up flanking positions. Cullen dodged around the door
and headed towards the skeleton with the glass globe that stood against
the north wall as Mace and Castor cut down the ghoul. Cullen
smashed the glass globe with his sword and a wave of negative energy
cut across the room --- killing Cullen instantly and wounding all of
the heroes within range but healing all of the undead. The
ghoul that Mace had just cut down leapt back up and resumed his
attack.
The battle seemed to be going against the heroes. If Wilbered and
Castor hadn't used the last of their healing spells, Mace would have
fallen for sure and without their fighter it is likely that the mummies
would have prevailed. The wraithlike figure drained some of
Gaia's CON with his touch. Most of the attacks seemed to pass
right through the wraithlike figure without harming him. Kane the
monk struck at one of the mummies with his fists, felt the cold flesh
of the undead beneath his hands and then unsheathed his matched kamas
for the next attack. The ghoul attempted to run over to the
skeleton against the south wall, presumably in order to shatter the
second glass globe and release a second wave of negative energy, but an
attack of opportunity from the Bard's spear finished him off.
Castor pulled the last remaining globe from the skeleton's grasp in
order to avoid having it shatter and release the pulse of negative
energy. The
mummies were cut down next and the wraith howled with frustration as he
was finally destroyed.
The characters began to bind their wounds and check out the room.
The crumbling remains of the mummies yielded only dried bones, linen
bandages and dusty remains which the cleric stirred through.
Other than some small, worthless looking amulets, there was nothing
else of note there. The sarcophagus of the wraith was still
sealed --- with some trepidation, the heroes knocked the lid off of the
coffin while they redied holy water flasks. Inside they found an
ancient dried corpse dressed in dusty robes and a copper mark that bore
a resemblance to the wraith they had destroyed earlier. In his
bony hands they saw an idol of the toad god; about the size of a fist,
carved from a single large green gemstone. Coins, wealth and
other objects he might need on the other side were piled in the tomb as
well. 735 gold pieces, a small emerald, a shield, a wand and a
scroll were found in the coffin. A plain looking iron sword,
sheathed in a red leather scabbard decorated with hawks, was also lying
under the corpses feet -- a trophy of a conquered enemy, no doubt.
When Mace unsheathed the sword, he saw silvery letters upon the
blade. The bard surmised that these were writings in the
celestial language but no one present could read them. Suddenly
the ghost of Tayleen, the ancient Paladin of Muir who had been killed
in the dungeon so long ago, appeared again and thanked them for
retrieving her sword. She urged them to travel south, to the
village of Nudlo, where she believed that Mace could learn more about
his adopted Goddess, Muir. Since she had been dead a hundred
years she was unable to offer much in the way of specifics, however.
After Tayleen faded from view, the players spiked shut the doors and
rested. Nothing came to disturb them in the night. After
they had recovered spells, healed and rested, they unsealed the doors
and went forth again. They left the corpse of Cullen De Filtch,
their former comrade, in the room. Determined to find the lost
key of One Ear, they headed west back towards the enterance to the
catacombs. They took an unexplored branch and this led to a room
with a large toad painted on the wall. As soon as Mace entered
the room to explore a likely looking tunnel on the other side of the
room, the painting on the wall came to life as a large stone construct
in the form of a toad leapt out and slammed into him. The party
surrounded the
statue and battered it into rubble, but not before it had inflicted
some damage on the group.
A large alcove was now left in the wall -- the spot in the wall from
which the attacking toad statue had left. Searching the alcove,
they found a hidden stone door. When Kane opened the door he saw
a downward sloping tunnel filled with water that had finger and toe
holds carved in the wall. They surmised that it sloped down into
one of the flooded tunnels and left it at that.
Another twisting tunnel led further west. This tunnel suddenly
opened up into an enourmous cavern festooned with slightly luminous
fungi that bathed the area with a dim light. he tunnel led them
to a ledge nearly twenty feet above the cavern floor, and, near the
enterance, the severed head of a goblin was displayed like a trophy on
the end of a stalacmite. As they stepped forward to investigate,
they saw that the deceased goblin had only one ear. Just as they
were surmising that this was the mortal remains of "One Ear" and were
asking where the key he supposedly took had gotten to, a huge
form loomed up out of the darkness and came at them. In the
darkness, it appeared as an immense, pasty faced humanoid dressed in
tattered skins and rags and bearing a huge club. The creature's
face appeared partially paralyzed and he walked with a limp as he came
towards them out of the darkness. The party fired a few arrows
and Trygvie cast a flaming sphere
spell, causing the giant to roar in pain.
"My tiny delicious friends," he shouted. "My little tasty morsels
-- please do not hurt me!" Puzzled, they allowed the giant to
approach. As soon as he was close enough, the giant grinned
evilly and smashed Mace with his club, nearly killing him. After
a fierce fight, which turned against the giant as soon as they flanked
him, the players searched a large leather bag that hung from the
giant's belt. Herein they found some chewed looking goblin bones
(more remains of One Ear), a huge ball of string, several rocks, a
halbard blade that the giant was using as a pocket knife (with the pole
snapped off), 200 gold coins, a chunk of raw jade and a large iron key.
The players felt pretty
certain they had found the missing key. They began planning their
return trip to the enterance room with the large iron door.
The adventure ended here for the night.
Experience:
Castor Bean (Steve B.) went
from 8,261 to 9917 (+1656)
Trygvie (Steve G.) went from
9,175 to 10,831 (+1656)
Mace (Mike D.)
went from 11,876 to 13,532 (+1656)
Wilbered (Bob S.) went
from 10,876 to 12532 (+1656)
Kane (Al G.) went from
10,876 to 12,532 (+1656)
Gaia (NPC; Human Fighter) went from 1889 to 2717 (+828)
Cullen De Filtch (Chris) died and thus gains no xp.