Tayleen's Bones
Party
at the start:
Mace Blackstar (Mike D.; Human Fighter)
Wilbered The Silent (Bob S; Human Cleric)
Castor Bean (NPC; Human Bard)
Trygvie (NPC; Elven Wizard)
Kane (Al G.; Human Monk)
Zuran (NPC; Human Fighter)
Note: This was the second
session done with 1st edition rules --- albeit, 1st edition with a
large number of houserules. There are still a few kinks to be
ironed out, but, all in all, I am pleased with the edition change.
The session started with the party in a small, irregularly shaped
cave. A large iron door, marked with the eagle, hawk and sword
signs of Teyr and Muir (and further defaced with orc and goblin
grafitti) was mounted in the north wall. The cave also contained
a large pool of murky water that the party gave a wide berth, having
bad memories of pools and their nasty inhabitants from their adventure
in the dungeon outside of Feldspar.
After listening to the door and hearing nothing, Castor the Bard took
out his lock picks and opened the lock -- as easy as you please.
The iron door creaked open, revealing a rough hewn passage leading
north. A fresh breeze blew in their faces. Mace and Zuran
took the lead and the rest of the party followed. The passage
ended in a "T" intersection and dim light, like daylight, could be seen
around the eastern passage.
Mace and Zuran stepped up to investigate and saw that the eastern
passage led through a deep defile that apparently led hundreds of feet
up to the surface --- a few dim rays of sunlight made it down the shaft
to illuminate the passage they were in. Upon the floor was a
litter of a few bones, some scraps of cloth, sticks, leaves, mud and
other rubbish. A few coins glinted in the mess. Suspecting
a trap, Mace bent down to pick up a stone to hurl at the litter, but
just as he did so, Zuran shouted a warning; he had noticed some small
grey lumps on the wall of the passage, unfurling batlike wings and
dropping soundlessly down towards the party.
These flying creatures had batlike wings and long and pointed
needle-like
snouts. "Stirges!" shouted Wilbered. The red eyes of the
stirges gleamed as they plunged towards the
party. Mace hit the first one with his sword, shearing it in two,
and the second stirge failed to pierce his armor but the third creature
smacked into Zuran, piercing his flesh and
knocking him to the floor.
Wilbered stepped forward and becan to cast a
cure spell on the unconscious
Zuran as Mace and Kane fought the remaining stirges. Within a few
rounds, the stirges all lay dead and Zuran had regained
consciousness. A brief search of the litter on the floor turned
up a few gold and silver coins as well as
a very tattered and dirty
parchment with some notes and maps upon it. Upon the
parchment was written:
Seek out the tombs of Alaric the Brave.
He is buried here with many
companions save one ---
Only the fair Tayleen could not be
found.
Alaric is dead but not gone,
so do not loot his tombs.
Only those of good heart may enter.
Since they had come to the Tombs in hope of placing
Tayleen's remains in a safe resting place, the finding of this
parchment represented a very lucky break for them. The passage to
the east of their current position, with a large cave and pit and
passage that apparently led to the second level, was clearly marked on
this map. Another portion of the map apparently detailed parts of
the "second level" and showed a passage leading to "The Tomb of Alaric
the Brave."
They turned around and started following the passage to the
east, intending to proceed to the pit that supposedly led to the second
level. The passage narrowed and led them into a high cielinged
cavern without stalactites and stalacmites. In the south part of
the cave was a cliff leading up while in the north part of the cave was
a pit leading down. The party approached the pit and Kane stepped
forward, peering into the pit. The floor was covered with loose
earth and a few small skeletons that looked like they had once been
giant rats. A large hole could be seen, leading further into the
dark. Using his uncanny martial artist skills, Kane jumped into
the pit and landed on his feet, as graceful as a cat, as Mace and Zuran
covered him with missile weapons from above and Trygvie took up a
defensive position with his magic missile wand. Castor the Bard
attempted to climb, using the rough surface of the wall of the pit for
hand and footholds, but the crumbly wall gave way and he fell to the
bottom with a loud thump (DMs note: failed climb check!). Wishing
to help his companion, Wilbered grabbed the edge of the pit, swung his
feet down and dropped the rest of the distance, landing clumsily (but
without damage).
Castor's bad landing must have disturbed one of the dungeon's
residents. As Castor was climbing to his feet, brushing the dirt
off of his clothes and cursing his foul luck, a huge insect with
clacking mandibles burst from it's hidden burrow in the soft soil at
the bottom of the pit and bit at the hapless bard. Mace and Zuran
fired their missiles and Trygvie activated his wand, wounding the
insect. Kane leapt forward and scored a critical hit, cracking
the chitinous exoskeleton of the insect. Mortally wounded, it
spewed an acidic goo over the bard who was caught in it's
mandibles. As the insect attempted to retreat into it's burrow in
order to get away, the group finished it off as Wilbered applied
more healing magic to the unlucky bard.
Searching the pit, they found a few weapons, including an interesting
looking throwing axe that Kane appropriated, as well as some large
chunks of malachite. Wilbered lit a torch, tied a rope around his
waist and lowered himself into the hole that led further down into the
ground, hoping to find the entry to Alaric's Tomb, as Mace played out
the rope, ready to pull the priest back up if he fell. The
sloping tunnel was fairly easy to navigate -- Wilbered climbed down
into a small cavern followed by Kane and then the rest of the group.
Once everyone was in the small cavern, they took a look around.
On the northeast side of the cave was a cliff leading upwards to an
enterance high above the cave floor. Another exit led to the
south. Otherwise the cave was empty.
The players consulted the map they had found and discovered some
discrepancies. The cliff and the exit to the south were both
marked, but according to the map there should have also been a narrow
tunnel with a couple of switchbacks leading east to the "Tomb of
Alaric." The exit to the south supposedly led to "purple
mist." They peered down the tunnel to the south but saw only a
rough underground tunnel -- no mist, purple or otherwise.
Suspecting a secret enterance, they began to tap and pound the eastern
wall. After examining the wall carefully, Trygvie finally simply
managed to step through. Wilbered tried to follow but just
smashed his nose against the solid seeming wall. Trygvie stepped
back out, stateing that the wall was a very clever seeming
illusion. After many attempts and many bruised noses and
foreheads, the whole party managed to pass through the wall into the
narrow hallway beyond.
They proceeded single file down the narrow tunnel to a rough set of
stairs that led down to a small, grotto-like cave. Although the
walls appeared blank and featureless, several of the characters "felt
safe" and "comfortable" here. Again they investigated the wall
marked on the map as leading on to the tombs but which in reality
appeared as blank stone. The bard managed to break through and
found himself in a small square room. Four white pillars carved
with runes held up the roof and a large silver font full of water was
built into one wall. A door in the northwest wall and an exit to
the southwest completed the room. They had found the tomb of
Alaric at last.
After everyone else had made their way through the wall (again, through
a series of bumped foreheads and bruised noses), the group gathered in
the room of the pillars and then made their way through the exit to the
southwest. Their torches illuminated a hall with eight stone
sarcophagi, seven of which were carved with effigies of knights in
armor with swords, shields, axes and other weapons. The eighth
stone sarcophagus was blank. Each sarcophagus excepting the
eighth was carved with the name of the hero laid to rest within and a
large stone altar, carved with the upward thrust sword (the symbol of
Muir) stood at the end of the hall. Based on the clues found upon
the scroll, the players concluded that the eighth sarcophagus was for
the remains of Tayleen. While two of his companions opened the
coffin, Wilbered said a prayer and gently laid Tayleen's bones, which
he had carried all the way from Feldspar, to rest.
Suddenly the transparent form of a man in armor rose up before them and
said, "I am Alaric the Brave and I thank you for returning the bones of
our comrade Tayleen to us." The players spoke with Alaric for a
while and agreed to leave Tayleen's holy sword, currently carried by
Zuran, in the coffin with her bones. Alaric's ghost directed them
to open a sarcophagus belonging to "Erich the Brave" and take the sword
contained therein in its place, telling them that Erich's sword was a
powerful weapon in fighting giants. With great respect, the
players did so. They questioned Alaric about the whereabouts of
Cirdis but the paladin said that he had died over a hundred years ago
and thus was woefully uniformed about current events. When they
mentioned the toad god Tsathogga, however, Alaric said that a temple
dedicated to that horrid god had been established on the fifth level of
the dungeon... the frog god's followers also infested the lake outside
the tombs.
Finally the group asked Alaric if he could shed some light on the
Bard's affliction (the bard had been losing points of CON for several
days and typical restoration spells had done nothing to solve
this). The ghostly Paladin asked, "What has he got in his
pockets?" They investigated and found two large gemstones -- the
two stones that Castor had pried from the eye sockets of the statue of
the snake god idol in the Temple of the Snake. "He has incurred
the wrath of the evil God Yth," Alaric said. "You must return to
the temple and replace the stones --- there is no other way to remove
the curse." The group was unhappy that the greed of the bard had
gotten them into this mess but decided to go return the stones rather
than watch him waste away and die.
They had been beaten down fairly severely thus far and decided that
some rest might be in order. Alaric asked them to rest in the
"vestibule" and indicated the small cave through whivh they had
entered. He promised them they would be safe there.
The party went and bedded down in the small cave and enjoyed eight
hours of uninterrupted rest. In the morning they prepared their
spells and set out. They exited the vestibule through the narrow
tunnel and crawled out the cave into the pit where they had defeated
the giant insect on the level above. There they began to climb
out of the pit. The Bard and Kane went first. The bard
climbed to the top of the cliff and suddenly shrieked in pain.
The party looked around but couldn't see what had struck
him. The bard crawled back down into the pit in order to get away
from whatever was attacking him but he kept feeling cold touches
draining his strength. Wilbered noticed that the Bard cast two
shadows rather than one from the light of Mace's magic sword as he cast
a healing spell upon the stricken bard. As the bard grew weaker
and weaker, those few characters who could see this shadowy creature
attacked it with magic weapons. Suddenly it faded away, leaving
the bard weak and shaking and the rest of the party fairly paranoid.
They climbed out of the pit with the aid of ropes and proceeded down
the hall to the place where they had met the stirges the day
before. They then continued on through the iron door, past the
pool and up the stairs. Here they found that the pit trap that
guarded the stairs had been reset -- so the monk leapt across the pit
and made the trap "safe" by pulling the lever into the "up"
position. They passed through the secret door and out the
enterance to the outside. Here a glyph discharged, startling Mace
but doing no real damage other than irritating him a bit.
After consulting their map of the valley, the whole group proceeded
south along the edge of the lake without stopping at the shrines where
they had met with Omidahl, the priest of Teyr, a few days before.
Through the fog they saw that the path they intended to follow led
right by a stockade fort. The fence surrounded a low hill and a
small wooden tower with slit-like windows stood atop the hills.
As they drew closer, a loud gong clanged from within the tower.
The party advanced and suddenly a dozen frogmen leapt over the stockade
wall and advanced with spears at the ready. Trygvie unleashed his
mighty fireball, instantly killing most of the frogmen and the
remainder jumped back into the fort.
The party elected to run right past the fort and continue of their way,
but suddenly a hail of spears flew over the wall at the party, wounding
several members. As they passed around the fort, an arrow or bolt
fired right through the party's ranks made an unearthly screaming
sound. Kane and Zuran fell upon the ground, apparently stunned by
the magical effect of the missile. A gate in the wall opened and
two armored humans strode forth as many more frogmen leapt over the
wall. The players recognized the leader of the group as Cirdis,
an old enemy of theirs who had stolen a valuable sculpture of the Toad
God from them back in Feldspar. Cirdis cast
Spiritual Hammer on Trygvie and
Trygvie was thereafter too busy getting the tar beaten out of him by a
magical disembodied hammer to do much else. Wilbered cast a
Silence spell on Cirdis,
effectively preventing any further spellcasting on his part.
Cirdis and the frogmen had apparently underestimated the party; after a
brief but fierce fight, Cirdis, his companion and the frogmen all lay
dead.
The adventure ended here.
character/player:
|
class/level:
|
XP at start:
|
Base XP award:
|
bonus:
|
XP at end:
|
|
Mace (Mike D.)
|
human FTR 7th
|
77,430
|
2128
|
212
|
79,208
|
|
Wilbered (Bob S.)
|
human CL 6th
|
51,581
|
2128
|
212
|
53.409
|
|
Castor (NPC)
|
human Bard 6th
|
28,882
|
1064
|
|
29,713
|
|
Trygvie (NPC)
|
Elven MU 6th
|
50,187
|
1064
|
212
|
51.294
|
|
Kane (Al G.)
|
Human Monk 5th
|
42,459
|
2128
|
|
44,121
|
|
Zuran (NPC)
|
Human Fighter 3rd
|
6,000
|
1064
|
|
6,598
|
|