The Caravan of Mummar Hafiz
Party
at the start:
Mace Blackstar (Mike D.; Human Fighter)
Wilbered The Silent (Tom S; Human Cleric)
Castor Bean (Steve B; Human Bard)
Trygvie (NPC; Elven Wizard)
Kane (Al G.; Human Monk)
Zuran (NPC; Human Fighter)
Switching the campaign to
AD&D wasn't a good idea --- the hoped for DM time savings didn't
really materialize and the players seemed to enjoy the game more in
3e. Thanks to
the players for allowing me my "experiment;" now lets get back to the
game using the 3e rules.
Welcome back to Steve B., who sat out the AD&D games but came
back to strum the harp and kill gators as Castor the Bard.
When last we met, our six brave adventurers were paddling two canoes
through the waterfilled tunnels beneath the mountains of Asathar
Rho... Mace, Castor and Trygvie noticed something moving in the
water beneath the canoes. Mace attempted to steady the boat
and shouted out a warning to his comrades, Castor stabbed with his
spear and Kane leapt from the boat and grabbed onto the craggy stone
wall of the cave. Unfortunately, his grip slipped and he fell
into the dark and cold water.
As the monk hit the water, a large crocodile grabbed one of the canoes
in it's powerful jaws and began shaking it back and forth. By
some miracle Trygvie and Wilbered managed to stay in the boat as Kane
scuttled up the wall after having been bit by the croc. A
few
magic missiles from
Trygvie and some stabbing by the rest of the
group and suddenly the croc sank out of sight.
Kane leapt back into the canoe and the party rowed south, hoping to
find their way out of the water maze. Suddenly there was movement
in the water -- the combat had apparently attracted two more crocodiles
-- and one of the canoes suddenly lurched, spilling the heavily armored
Zuran and Wilbered into the water along with Kane. Two of the
huge crocodiles were lashing around in the water, biting all three of
the PCs unlucky enough to have fallen in. The water was eight
feet deep, so unless the players did something soon, they would begin
to drown. Mace and Castor backed water to draw up alongside the
battle and lend support. After a lot of stabbing and slashing and
magic missiles, the two crocs
were dead and a very waterlogged Wilbered was finally hauled back into
the canoe. Half the party was fairly badly wounded.
Mace, Castor and Trygvie rowed a slight distance ahead and found the
beach where they had originally crossed the water long ago. There
was a single canoe pulled up on the beach and they could see a
vandalized sculpture of Muir, flanked by two burning stone
braziers. The statue was covered with evil looking runes and
glyphs drawn in blood, soot and dung. The crafty adventurers
looped a rope round one of the crocodile carcasses and towed it to
shore, where they butchered it and cooked the meat using Castor's
flaming spear while Wilbered and Castor distributed
healing spells. With
shameful, downcast eyes, Trygvie, the proud man of science, had to ask
Wilbered (ironically named "the silent") for divine healing.
Trygvie cast
Detect Magic and
determined that one of the runes drawn on the crumbled remains of the
statue's shield was a magical glyph rather than simple grafitti.
The stone braziers also radiated magic but Trygvie surmised that the
magic of the braziers was simply producing the eternal flame
effect. Since Zuran wanted to do a good deed, he used sand and
water to scrub the grafitti from the Muir statue. When he started
cleaning the shield, the glyph discharged, wounding him slightly.
After healing Zuran and packing up enough meat for several days as well
as a portion of the croc hide, the party followed the tunnel from the
room with the statues and braziers about 200 feet until it ended at the
exit in the base of the mountains. The scrubby and overgrown
forest looked a little different than when they had been here last ---
but they had originally entered these tunnels in the fall and now it
appeared to be summer. They formed up their ranks and walked down
the narrow path to the shore where they hoped to be picked up by the
peasents from Nudlo. Before journeying into the Valley of the
Shrines, they had agreed that the villagers from Nudlo would send a
boat out to the island every morning to pick them up if possible.
As they passed through the forest, a huge spider leapt from the trees
and bit Trygvie. Poison coursed through the elf's veins and he
began to grow weaker. The rest of the group killed the spider in
fairly short order. The poison made Trygvie feel sick and weak --
but there was nothing to be done about it so after slapping a couple
Cure Light Wounds spells on the elf
(which helped heal the bite but did not restore the elf's lost
strength), the party trudged on.
After about two hours they reached the shore and the ruined tower where
they had agreed to meet the villagers. Since it was late
afternoon, the boat would not arrive till the next morning, so the
party hunkered down in the ruins, set a watch, and rested the night.
The next morning, Wilbered cast
Gentle
Repose on the croc meat to keep it from rotting and
Restoration on the Bard and Elf
(restoring a little Con and Str, respectively). After two hours
waiting, the boat failed to arrive so the party decided to return to
the caves and retrieve canoes in order to return to the Village of
Nudlo on their own. Since the mighty Root River was over a mile
wide at this point and Nudlo was several miles away, swimming did not
seem a viable option.
Leaving the croc meat at the tower (lest it's smell attract predators
in the woods), the party marched back to the cave, grabbed two of the
canoes and marched back. Wilbered and some of the others, having
learned from bad experience how quickly one sinks in armor, shed
their armor and tied it down in the canoe with rope.
It took about three hours to paddle back to Nudlo. They didn't
see any smoke from the chimneys, which seemed odd, and as they got
closer they could clearly see that the fields were overgrown with weeds
and saplings, half the town appeared to have been destroyed and the
thatch roofs were collapsing and losing their thatch. No
animals could be seen grazing on the hillside nor could the expected
village sounds be heard.
They rowed up to the shore, dragged the canoes onto land and donned
their armor, eager to find out what had happened. As they got
closer, it was apparent that the village had been abandoned. Half
of the huts appeared to have been torched and the rest were standing
open and abandoned. Weeds grew in the streets and vines had
started to cover the walls. Zuran was upset and frantic, so they
started to search the remains of the village. Most personal
possessions appeared to have been removed. Trygvie found about
twenty graves which appeared to be several years old, about half of
which were marked with crude headstones or crosses made of
sticks. Zuran inspected the few graves marked with names, and,
while a few of the names were of people known to him, his fathers name
did not appear on any of the headstones. It also appeared as
though someone had been visiting the ruins on regular intervals --
there were a number of old campfires and some relatively fresh horse
dung -- probably someone had stabled over a dozen horses in the area
outside the town's abandoned inn a few days ago.
The Bard and Mace noted travellers approaching on the road from the
east. There appeared to be a half dozen or so people and two or
three times that number horses or mules, but from this distance more
details could not be seen. Kane climbed to the second floor
of the Inn, Mace and Wilbered hid in the ruins of one hut and Castor,
Zuran and the elf hid in another. After a while, five men leading
more than a dozen mules laden with bundles entered the ruined
village. One of the men, dressed in a turban and wearing a
scimitar, directed the four others to tie up the mules, remove their
packs, feed the animals and make camp. These underlings were
dressed in leather armor and crossbows were slung on the pack saddles.
Kane wanted a closer look and tried to climb up on the roof from his
upstairs window, but the rotted windowsill gave way beneath his feet
and he fell almost on top of one of the mules, landing lightly on his
feet like a cat. This frightened the man in the turban and his
assistants scuttled about snatching up their weapons. The rest of
the party emerged from hiding and they had an uneasy standoff, pointing
crossbows at one another, while Wilbered and the man in the turban
questioned one another's motives. The stranger introduced himself
as Mummar Hafiz, a trader, and stated that he was travelling to
Bramwald, a town about three days travel to the east.
The players inquired what had happened to the village of Nudlo and
Mummar stated that it had been abandoned for some time -- six or seven
years -- after the residents had been attacked by bandits. Mummar
stated that the survivors had abandoned Nudlo and gone to Bramwald but
Hafiz couldn't say for sure whether Zuran's father was with them for he
had never been personally acquainted with the man. The "six or
seven years" comment confused the party -- after questioning Mummar it
became evident that they had, in some Rip Van Winkle-like fashion, been
away for over
eight years.
It seemed obvious that the party needed a good, long stay at a nice inn
and the attention of some professional women as well as baths, new
clothes and haircuts. In questioning Mummar, they discovered that
Bramwald had a boom economy due to the recent discovery of a miraculous
liquid called "earthsblood." Earthsblood, according to Hafiz, was
a thick black liquid found beneath the earth that made men rich almost
overnight. "It's magical stuff," said Hafiz. "It can be
made into a tonic to restore a bald man's hair, refined into lamp oil,
fuel furnaces, serve as an ingredient in magical potions -- it has a
hundred uses!" According to Hafiz, Bramwald had gone from being a
small town to a boomtown almost overnight due to the earthsblood.
Since the party wanted to help Zuran find his father and Bramwwald
sounded like their kind of place, they eagerly signed on as caravan
guards for Mummar Hafiz.
They camped that night in the ruined village. Hafiz offered them
herbal tea, felafel and flatbread. The characters offered
alligator meat and asked for alchoholic drinks but Hafiz recoiled in
horror. "Such an animal is unclean, " he said, "and the prophet
says that alcohol is poison!"
The next morning, the caravan packed up and got underway. Hafiz
led a single mule in the front while his four muleteers each led a
string of mules in a long column. Each muleteer had a crossbow
hanging on the packsaddle nearest to him. The adventurers placed
themselves along the column in order to be ready for attacks from any
direction. During the long day's march, they passed two well
guarded caravans of large wagons loaded with piles of wooden
barrels.
Kane*
attempted to buy "a barrel of the beer you have on
the wagon there..." but the teamsters said the barrels contained
earthsblood and were not for sale. In brief conversation with the
teamsters and guards the players didn't learn anything about Bramwald
or the road ahead that they had not already heard from Hafiz.
Late that afternoon, as the sun dipped behind the mountains and the
shadows grew long, the caravan was passing through an area with trees
and heavy brush. Suddenly there was movement on either side of
the trail. A half orc in battered armor arose from the bushes and
shouted, "Kill them!" A dozen Orc warriors with great axes leapt
from cover and began running towards the party as two groups of orc
archers opened fire. One of the drovers was killed by an orc's
arrow. Mace hurled himself into the midst of one group of orc
warriors and began cleaving left and right. Trygvie lauched a
fireball at one group of archers
and killed them just as Hafiz was cut down by a single stroke of the
half orc's great axe. The orcs used flanking maneuvers to great
effect -- each blow from the axes caused large amounts of damage and
the orcs were on all sides, hacking at each character multiple times in
a round. Trygvie launched another
Fireball and attempted to hit the
half orc leader with a
Melph's Acid
Arrow but missed. After sufferring repeated flank attacks,
Mace was cut down by the same half orc who had cut down Mummar
Hafiz. The mules were in a panic and were attempting to run in
every which direction, the three remaining muleteers were attempting,
without much success, to shoot orcs with their crossbows and the
characters were attampting to stay alive and kill orcs.
After Mace went down, an orc ran over and knocked Castor into oblivion
with his axe, wounded Trygvie and was in turn cut down by Zuran.
Wilbered attempted a
Sanctuary
spell, failed and was also axed. Kane drank one of his
healing potions* and gained back a
few hitpoints. A
sleep spell
from Trygvie took down the orcs flanking the monk and kept Kane
in the fight for a little bit longer --- finally the monk managed to
take down the
half orc leader. Finally, all of the orcs were horizontal and a
few party members were still standing. As Mike D. summed it
up,
"Yes, Mace is feeling a little down, but then again so
is Wilbred (unconscious), Zuran (4 HP), Castor (unconscious), Trygvie
and Kane (less than a half dozen HP ea.) and my
boy Jim (a.k.a. Mumar Something-or-other) and his boys (unconscious x2,
near death x 1 and not that hot to begin with x2)."
The adventure ended here.
*Thanks to Al G. for these
corrections.
character/player:
|
class/level:
|
XP at start:
|
XP
award:
|
bonus:
|
XP at end:
|
|
Mace (Mike D.)
|
human FTR 7th
|
26073
|
1362
|
|
27435
|
|
Wilbered (Tom S.)
|
human CL 7th
|
23465
|
1362
|
|
24827
|
|
Castor (Steve B.)
|
human Bard 6th
|
17569
|
1362
|
|
18931
|
|
Trygvie (NPC)
|
Elven MU 6th
|
19972
|
681
|
|
20653
|
|
Kane (Al G.)
|
Human Monk 7th
|
23080
|
1362
|
|
24442
|
|
Zuran (NPC)
|
Human Fighter 4th
|
7537
|
681
|
100
|
8318
|
|