To Castle Hydell
Mace Blackstar (Mike D.; Human Fighter)
Wilbered The Silent (NPC; Human Cleric)
Castor Bean (Steve B.; Human Bard)
Trygvie (NPC; Elven Wizard)
Kane (Al G.; Human Monk) at
Zuran (NPC; Human Fighter)
Ryneh (Tom S.; Human Rogue)
The players had gathered at the Inn of Fouteen Virtues. It was
four o'clock in the morning and Kane and Rhyneh had just returned from
burglarizing the Earthsblood Miner's Guild. Since the players
were pretty sure that the monitors would come after them after having
discovered that the Earthsblood Miner's Guild had been broken into,
they decided to get out of town fast. They packed up their meager
belongings and lit out over the fields north of the village to hide in
the wooded hills beyond.
Trygvie wrote a note to Endrew MacKurian telling him of their decision
to leave town and gave it to his owl to deliver to the MacKurian
house. While Hootie the owl flew off to deliver the note,
they began to have a look at some of the items they had obtained in the
raid the night before.
They had:
They looked at the
Last Will
and Testament and read;
I,
Baroness Riga Cornover, being of sound mind and body, do hereby will
all of my earthly possessions to my trusted servant and advisor,
Grisson Oyle, in the event of my death or dissapearance. Grisson
Oyle shall also inherit my home and all of its furnishings, my jewelry,
my slinks, my land and titles and all of my financial interest in the
Earthsblood Fields.
Signed
on this day, the 14th of Juli, 1492
Baroness
Riga Cornover
Grisson
Oyle, Witness
Ducheval
Vandermor, Witness
Trygvie seemed very confident the document was a forgery (Steve G. took
6 ranks in Forgery skill when he created the Trygvie character aeons
ago --- now we know why!). Speculating that Grisson Oyle was
plotting to murder Cornover and steal her estate, the party considered
the possibility of warning her and decided to inform MacKurian and ask
for advice.
They passed around the note written in the strange flowing script, and,
to his astonishment, Ryneh discovered he could read it. The note
said;
"Grisson; Obtain 36 amulets
from the usual source. One wants to step up production. --
Dutch."
Mace picked up the small book tied shut with string and opened
it. Suddenly it burst into flames, burning the fighter.
When they doused the flames they discovered that only about 1/2 of the
book remained. The few remaining pages were some sort of
code book for decoding the strange
pictographic writing. Using what remained of the
codebook, the bard (well, Steve, actually) set to work decoding the
message. It was determined that the coded message said,
"To Grisson Oyle; Sell more slinks by
reducing prices. Our plan must go forward. Signed, One."
The account book recorded the sale of many slinks in Bramwald, as well
as expenditures for guards, bribes and payments to a group of
bandits. While looking at it, Rhyneh discovered a small map
pasted on the inside of the cover of the book. This proved to be
directions to "Castle Hydell." It instructed that to reach
Hydell, one ought to take the road east, and, where the road branched
off North to go to Shelton, one should take the hidden path
south. Cryptically, it also said, "
Remember the Guardians."
By this time a reply (via owl post) had reached them from Endrew
MacKurian asking them to stay hidden at the edge of the forest and
Curry Woodspice would be along shortly. After a while they saw
Curry the Elf trudging across the fields leading a laden mule.
The elf greeted them and offered to show them the way to a small
hunting lodge, a few hours trek north of town, where they could stay
while hiding out. The lodge was owned by Gurney Dain, High
Sherrif of Bramwald. The mule was laden with food and wine, to
help make their stay at the lodge more comfortable.
The party and Curry marched to the lodge and found a large
one-room cabin beside a clear running stream. The key was hidden
under the front step and inside were beds, a fireplace, some pots and
pans and a few old musty hunting trophies and racks of antlers.
The place was musty, dusty and unused but better than sleeping under
the sky in the wind and rain. They showed their books and papers
to Curry and the elf admitted that the will would be interesting to
MacKurian. Curry told them that he would slip out to the cabin to
check on them every now and then; if needed, he would leave a note
beneath the front steps of the cabin in the spot where the key was
kept. Curry also agreed to deliver a note to the thieves guild in
Bramwald written in the strange pictographic code saying, "
We doubt you have the WILL to succeed..."
Curry was to instruct the guild to deliver the note to Grisson Oyle
anonymously. Obviously, it was intended to let Grisson know that
they had his copy of the fake will (as well as the pictographic code
book) and that they had figured out his plot --- thereby hopefully
protecting
Riga Cornover.
Curry went on his way and the player characters bunked down for the
night. The night was uneventful (except when Mace opened up a can
of whup-ass on the sleeping Ryneh in retalliation for Ryneh having
stolen his purse when they first met). The next day they
set off to the east, cutting around the Earthsblood fields to the
wast of Bramwald. They travelled east on the road until they came
to the road that branched off north to Shelton. This was
the point upon which the map Ryneh had found indicated a "secret path"
to Castle Hydell. Searching around the bank of a small stream
running along the road, they found some footprints leading down the
bank and into the stream. Someone had apparently recently waded
the stream. On the other side of the stream, the party found a
trail hidden by piled brush. They began to follow the narrow and
rough trail south.
Suddenly a large half-orc in plate armor leapt from the bushes and cut
at Wilbered with a bastard sword, wounding him badly. Other men,
one with a bow and others with crossbows, began firing at the
group. Trygvie launched a fireball, frying several of the
crossbowmen, as Wilbered went berserk, frothing at the mouth and
swinging wildly at the half orc. This behavior was quite
unusual for the cleric and caused everyone to wonder how this change
had come over him.
Kane engaged a human dressed in a chainmail shirt who fought with a
small flail in one hand and a battle axe in the other. Kane
attacked to subdue while Ryneh and Castor attacked the remaining
crossbowmen. After Mace took down the half orc and Kane had
successfully subdued the two-weapon fighter (intending to question
him), a still raving Wilbered ran over and smashed the prisoner in the
head with his mace. The unconscious bandit coughed a few
times and seemed to be bleeding very badly -- clearly he was not long
for this world -- and Wilbered's comrades were wondering why the
normally lawful cleric would behave in such a fashion. Kane
attempted to restrain the cleric (who seemed intent upon beating the
prone man into jelly) and Trygvie cast a
Cause Fear at Wilbered.
Wilbered failed his save and ran gibbering into the woods with Kane in
hot pursuit, with Mace clanking along behind him.
As Castor looted the bodies, Trygvie administered first aid to the
prisoner and managed to stabilize him. Kane attempted to subdue
Wilbered and the cleric turned on him. striking at the monk with his
mace. With grim satisfaction, Mace bludgeoned Wilbered into
unconsciousness with the flat of his sword. They bound the
unconscious cleric up with rope and dragged him back to the others.
A cure spell from Castor revived the unconscious prisoner. The
bandit introduced himself as Rufglaf and admitted that he and his
comrades had been hired by Grisson Oyle to guard the path to Castle
Hydell. When asked about "Dutch," Rufglaf said that he was
Grisson's boss. Rufglaf claimed to have never been inside Castle
Hydell and said all of his dealings had been with Grisson Oyle.
When asked about the Castle's defenses, Rufglaf said that ogres were
known to lurk around the enterance and he had also seen guards taking
captives into the castle and bringing slinks out.
The group gathered what loot they could. A battleaxe used by
Rufglaf detected as magical as well as a potion bottle found on the
half orc. A few coins, a pearl necklace, a small gemstone, a suit
of armor, a flask of alchemist fire and some masterwork weapons were
also gathered.
By this time, Wilbered had awoken and claimed to have no memory of
events beyond having been attacked by the half orc. The party
untied him and bound the hands of the prisoner and asked him to lead
them on to Hydell. A few hours later they saw the jagged ruins of
the castle atop a rocky hill. A wide path led up to closed doors
and a small path led around to a side enterance. No one seemed to
be on the walls or in the area.
Since the characters didn't want to approach the walls in broad
daylight, they elected to wait until nightfal and then sneak up to the
castle. They knocked Rufglaf the bandit over the head so he
passed out, intending to leave him in the woods so he could make his
escape when he woke up, but Mace snuck off for a while and when he
returned he was cleaning blood off of his sword. Odds are
that Rufglaf would not be bothering them any more.
They then hunkered down and waited for nightfall.
The adventure ended here.
character/player:
|
class/level:
|
XP at start:
|
XP
award:
|
bonus:
|
XP at end:
|
|
Mace (Mike D.)
|
human FTR 7th
|
28,502 |
620
|
|
29,122
|
|
Wilbered (NPC)
|
human CL 7th
|
25,519 |
310
|
|
25,829
|
|
Castor (Steve B.)
|
human Bard 6th
|
19,614 |
610
|
100
|
20,324
|
|
Trygvie (NPC)
|
Elven MU 6th
|
21,602 |
310
|
|
21,912
|
|
Kane (Al G.)
|
Human Monk 7th
|
25,509 |
610
|
|
26,119
|
|
Zuran (NPC)
|
Human Fighter 4th
|
8,727 |
none
|
|
8,727
|
|
Rhyneh (Tom S.)
|
Human Rogue 5th
|
10,125
|
610
|
|
10,735
|
|