The Inn of The
Fourteen
Virtues
A great deal
happened this session; but no combat took place. It was sort of
an unusual session for Swords of the Northlands; other than some spot
and sense motive checks the dice didn't get much use. Al G.,
however, had to pay his first quarter for rolling a 1 on a d20!
Party
at the start:
Mace Blackstar (Mike D.; Human Fighter)
Wilbered The Silent (Tom S; Human Cleric)
Castor Bean (Steve B; Human Bard)
Trygvie (NPC; Elven Wizard)
Kane (Al G.; Human Monk)
Zuran (NPC; Human Fighter)
When we ended last session, the players were scattered about on the
battlefield. Over half of the group was unconscious and the rest
barely had a dozen hit points between them. They managed to
stabilize the unconscious and wounded characters, slung them over some
of Mummar Hafiz's mules and set off immediately after having gathered
some gold from the fallen orcs. The greataxe and armor of the
half orc leader, as well as a single potion bottle, all detected as
magical so these too were gathered up. As they were plundering,
two of the orcs who had been knocked out by Trygvie's
sleep spell got up and began to run
away. The group was too weak to pursue and instead decided to
attempt to reach Bramwald before the escaping orcs could return with
reinforcements.
The next morning, they limped into Bramwald and went immediately to
The Inn of The Fourteen Virtues.
The innkeeper, Timber Tulane, was horrified by their wounds and
immediately sent his people scurrying about to gather clean linens,
bandages, etc. A servant was sent to fetch a healer. Soon a
humble cleric named Corrik Eccko presented himself and cast enough heal
spells upon the party to at least render them all conscious
again. A grateful Mummar Hafiz sang their praises to whomever
would listen and insisted on paying for their rooms. After a
little more healing, the players began
asking for ale and wenches, but it seems that Tulane ran a clean inn --
the strongest thing on the menu was herbal tea and women guests stayed
in a separate dormitory which was kept locked at night. The rooms
were simple and spotlessly clean; each featured a copy of a book
entitled, "The Fourteen Virtues," which, upon inspection, proved to be
a religious tract extolling the virtues of modesty, chastity, piety,
generosity, etc. Castor inspected the book but found little of
interest there.
A polite elf introduced himself to the party as Curry Woodspice,
assistant and butler to the great Cleric MacKurian. Woodspice
asked the party to meet MacKurian at his mansion that evening and the
party agreed to do so. Wilbered appropriated the half-orc's
half plate armor which he hoped the Cleric MacKurian could help
identify.
After getting cleaned up and resting for a bit, they were met by
the elf Curry Woodspice who led them to a large, old and somewhat
run-down mansion on
the edge of town. Here they were greeted by Cleric Endrew
MacKurian, a High Priest of St. Alfonso and a member of the High
Council of Blackmoor. MacKurian was very old and frail and walked
with the aid of a staff. He invited them to have food and wine
and told
them that he needed the group's help. MacKurian related that he
was from the Great City of Blackmoor and did not own the mansion he was
staying in; that was given to him to use by the Great Council (a group
of oligarchs who, along with the Duke of Blackmoor, rule
Blackmoor).
Earthsblood had first been discovered in Bramwald by the late Lord of
Bramwald, Baron Cornover, half a dozen years ago and had transformed
this sleepy little farm town into a boomtown almost overnight.
The
earthsblood was a magical substance that, if refined, could power
furnaces and lamps, serve as an ingredient in magical potions, cure
boils, warts and baldness, etc. Baron Cornover did not get to
enjoy his newfound wealth, however, for he died soon after its
discovery. Apparently attempts led by Corrik Eccko, Priest of
Pelor, to contact the dead Baron via
Speak
with Dead spells did not meet with success. The money
injected into the local economy transformed the town's few landowners
into fabulously wealthy "Earthsblood Barons" while the commoners
labored in the Earthsblood fields for a few silvers a day, hoping one
day to strike it rich themselves. The rich of Bramwald went
in for all sorts of strange fads and modes of conspicuous consumption
--- they dressed themselves in outlandish fashions and could often be
seen riding their palanquins through the streets, decked in gold and
finery. Although there was no sizable body of water around,
there were four ships in town --- each owned by a wealthy family
seeming grown mad through their newfound riches. The most
disturbing new fad was a form of
sanctioned
slavery and it was this that MacKurian wanted their help with.
Recently the rich began showing off semi human slaves. These
creatures were called
slinks.
The slinks looked human, although their eyes, ears and heads were small
and bald and they never spoke, needed rest or needed food. They
seemed perfectly happy and obedient to be slaves of the wealthy, but
the greater the assurances of the slink owners, the more uneasy
MacKurian became. "No creature would willingly submit to
slavery," argued MacKurian. "Find out who is getting the slinks
and where they are coming from and I am authorized to pay you 5,000
gold!" MacKurian also gave each party member a
cure light wounds potion and
identified the potion taken from the half orc defeated last session as
another
cure light wounds potion.
MacKurian said that Baroness Riga Cornover, Silas Ogelthorpe (owner of
the exclusive barrel franchise) and Mikhael Gorchaboff (owner of the
Winged Victory Inn) were the most well known slink owners. Since
Gorchaboff's Inn was just up the street, the players elected to begin
their investigations there after
having tracked down Zuran's family.
Curry Woodspice, MacKurian's
butler, offered to show them the way to "shantytown," a place where the
workers and other new arrivals lived. Shantytown proved to be a
squalid ghetto of huts, lean-tos, tents and other improvised shelters
in the southeast part of town. After having poked around for a
bit, they located Zuran's father and the two had a tearful
reunion. Uzna, Zuran's father, related that he and the rest of
the survivors from Nudlo were now working in the Earthsblood fields for
a few silvers a day, trying to get by and hoping one day to strike it
rich. The worker's shantytown was rife with rumors of workers
being replaced by slinks since the slaves didn't need food, water, rest
or wages. Uzna and his comrades didn't know where the slinks came
from. Finally they decided to go to the Winged Victory Inn to
hopefully interview Gorchaboff about the slinks; Zuran decided to spend
the night with his family and agreed to meet them the next day at the
Inn of the Fourteen Virtues. One of Uzna's comrades offered to
walk them back to the other part of town so they didn't get lost in the
winding streets. This commoner pointed out Craft Street, where
goods ranging from clothes and shoes to weapons and armor and jewelery
were made and sold. He also indicated a small vegetable shop
which seemed peculiar since no one ever seemed to shop there. As
they neared the Winged Victory and The Inn of Fourteen Virtues, he
pointed out The Drunken Bear; an establishment which might suit the
adventurer's tastes more and the party decided to be sure to go there
later.
As they approached the Winged Victory Inn, they saw a group of
commoners protesting the use of slinks as waiters in the Winged
Victory, chanting, "We want human waiters, not stinking slinks!"
Apparently most of these commoners had lost their jobs as waiters and
servants at the Inn when Gorchaboff had replaced them with
slinks. As the players watched, a group of soldiers in banded
mail and red tabards and cloaks broke up the protest and dragged the
people away. The Winged Victory itself was a huge structure with
a walled garden and uniformed guards at the entrance.
One of the attendants at the entrance took a look at their battered
traveling clothes, muddy boots and ragged beards and informed them that
they were not properly dressed for The Winged Victory. They made
some noise about having traveled a long way to eat at their friend
Gorchaboff's Inn and wouldn't Gorchaboff be upset if he discovered that
his friends were turned away, etc., etc., etc. Finally the
attendants relented and said that they could be seated on the
patio. Inside the courtyard, slinks in spotless uniforms hustled
about with trays and napkins. A rather imperious maitre d' named
Carl seated them at at table in the courtyard with lamps hung from
trees overhead. Carl greeted them rather coldly, glancing
dissaprovingly at their muddy boots and rough clothes and weapons and
gave them menus decorated with strange runes. He told them that
the slinks would bring them whatever they wished providing they held
the menu while ordering. Mace walked over and looked in the
windows of the restaurant, causing the maitre d' to snap his fingers
and cluck dissaprovingly.
Inside, Mace saw a large lavishly decorated room with tables set with
linen and sparkling silverware. More slink waiters hustled
about. A huge pool in the center of the room held a full sized
ship, complete with rigging and sails, and the most lavishly dressed
diners were seated at tables aboard the ship, eating and
drinking. The players ordered lavish dinners by holding the menus
and speaking to the slinks. Mace attempted to order the lobster
without holding the menu and the slink seemed not to hear him.
When Mace picked up the menu and ordered again, the slink nodded and
hustled off to fill his order.
As soon as the food arrived, Mace picked up his lobster, took a bite
and began complaining loudly that he demanded to see Gorchaboff right
away. The Maitre D' scuttled over and began wringing his hands as
the players pushed away their plates with disgust and began complaining
about the meal. They demanded to see Gorchaboff but the Maitre d'
wrung his hands and said that the owner was not on the premises.
The Maitre d' could not say for certain where Gorchaboff was, exactly,
but told them that Gorchabof had an office at the Earthsblood Miner's
Guild and they could make appointments to see him there between the
hours of 9 am and 5 pm. After it became apparent that Gorchaboff
was not going to come and introduce himself, the players got up,
refusing to pay for their meal, and began to depart. Mace grabbed
the plate and took it with him, saying that perhaps his lobster might
be fit to feed to a dog. There was a brief tense moment where the
maitre d' and the guards attempted to prevent Mace from leaving with
the restaurant's china and linen, but Mace ended up taking the lobster
and leaving the plate, dripping butter as he went.
Finally they went to the Drunken Bear where they ran into Tom, Dick,
Harry and Larry -- the four muleteers who had travelled with them in
Mummar Hafiz's caravan. A minstrel was playing a popular song
called "The Ballad of Lord Leodoc" which chronicled this ancient hero's
exploits in the War of Ending about 100 years ago, mentioning his
Castle Greyspire on an island in the northeastern sea as well as the
death of his lady which caused Lord Leodoc unending grief. There
was plenty of drink and wenches so the party was much happier then they
had been in The Inn of Fourteen Virtues. Mace got into a long and
rambling conversation with the drunken bartender about matters in
town. The bartender loudly said that he didn't like the slinks
and didn't trust all these "fancy pants new rich people in town, what
with their fancy clothes and big hats and rings on every finger and
whatnot..." After they drank their fill, they stumbled back to
The Inn of Fourteen Virtues, hammered on the door till a sleepy servant
let them in and clattered up the stairs, probably awakening everone in
the place.
The next morning dawned painfully for the hung over crew. They
gathered themselves up and stumbled downstairs for breakfast. In
conversation with Mummar Hafiz, they learned that it was a crime to
injure or attack a slink in town and that the Monitors (mercenary
guards hired by the Earthsblood Miner's Guild) enforced these
laws.
After finishing breakfast, they went down to the Miner's Guild to try
to get an appointment to see Gorchaboff. The guild was a large
and elaborate building with fluted columns, fancy cornices and other
ostentatious ornamentation. Across the square from the guild hall
stood the much more modest town hall. Two of the monitors stood
on armed guard in front of the Guild hall. After a hushed
conference in the square, the party approached the Guild Hall and asked
to see Gorchaboff. The guards directed them to a reception area
inside.
Inside the hall was all gaudy marble and frescoes. Elaborate
staircases led upstairs from the huge echoing reception hall. A
receptionist sat at a small desk in the hall. A directory beside
the desk read:
Bramwald
Miner's Guild
Riga Cornover
Mikhael Gorchaboff
Ducheval Vandermort
Silas Ogelthorpe
The receptionist confirmed that Mikhael Gorchaboff did indeed have an
office in the Guild but he was unable to see anyone at the present
time. She took down Castor Bean's name and the fact that he was
staying at The Inn of the 14 Virtues and that he wished to discuss
investment opportunities in Bramwald with Mr. Gorchaboff. She
also confirmed that Silas Oglethorpe was the owner of the barrel
concession in Bramwald as well as an investor in Earthsblood. She
admitted that she had never actually met Ducheval Vandermort. In
addition, they learned that several persons had offices in the building
which they shared with various assistants and lackeys; Riga Cornover,
for instance, almost never visited the guild but her assistant was here
often for days at a time. The players asked how they could learn
who owned which Earthsblood fields and the receptionist answeres that
if such information were availible, it would be in the Office of Deeds
and Records in the Town Hall.
Having exhausted their purpose here, the party wandered across the
square to the rather run down Town Hall. The main assembly hall
was empty and looked as though it hadn't been used in a long time other
than as a gathering place for dust bunnies and a roost for
pidgeons. Three doors led off into three separate departments
labeled, "The Hall of Deeds and Records," "High Sheriff's
Office" and "Town Library." They entered "The Hall of Deeds and
Records" and were met by a scrawny clerk who inquired as to their
business. When they stated that they were interested in finding
out who owned what in town, the clerk responded that such information
was traditionally confidential, however for a small fee they could
peruse the records of births, deaths, marriages and transfers of
ownership of property. One of the deed books showed that a tract
of land some miles east which included an old ruin had been deeded to
Ducheval Vandermort and this deed had been transacted by Grisson
Oyle. Castor and Kane found this to be of interest and made a
mental note to explore the land and ruin in the near future.
Next they entered the library. The young librarian, an
eager scholar named Valkman, obviously didn't get very many
visitors and eagerly chatted the party up as they poked around the
library. When asked about the discovery of Earthsblood, he
confirmed that it had first been discovered by Baron Cornover, but the
Baron had tragically died in his sleep. Attempts to bring the
Baron back to life or speak to him through use of magic spells failed,
but Valkman pointed out that persons who didn't wish to return to the
mortal world could not be brought back to life. Valkman then
whispered conspiratorily that Baroness Cornover was so fat and
unpleseant a character that it was no wonder the good Baron decided to
stay dead.
They elected to pass by the Office of High Sheriff and left the Town
Hall and returned to Shantytown. There they interviewed Uzna once
again, asking him if he knew who owned the Earthsblood fields and if he
had noticed if anyone had unexpectedly turned up missing. Uzna
replied that people did go missing all of the time, but the frontier
was a wild and dangerous place and people gave up on mining Earthsblood
and took off for elsewhere all of the time, besides,there were bandits
and orcs, and, hey, now that you mention it, people do turn up missing
once in a while....
After they got done with Uzna, they headed back up towards the Inn of
Fourteen Virtues. They passed by Craft Street and Castor stopped
in at a shop that sold parchment, paper, quills and books and bought a
map of Bramwald:
Everything seemed pretty
expensive. Even simple daggers cost 4-5 gps. One of Uzna's
friends had previously pointed out a grocer's that seemed "suspicious"
since no one ever seemed to buy vegetables there.
They went to the grocer's and noticed that the produce didn't look
particularly fresh. A surly looking man behind the counter asked
if they wanted to buy carrots or potatoes and then he and Mace began
exchanging banter -- Mace attempting to get the man to admit that he
sold slinks and the man trying to get Mace to admit what he was getting
at. After a while the man did admit that he had "some friends"
who might be able to provide the party with special services --- he
told them to go up the street to The Drunken Bear and wait.
"Alright," said Mace, "We'll slink
on over to the Drunken Bear and wait." If the grocer caught
Mace's reference, he didn't say anything.
The players went and seated themselves in the Drunken Bear. A
wench in a lowcut dress came over, took their order and returned with
tankards of ale. Mace reached for his money pouch and discovered
it was missing! A lean and rogueish looking man took out a pouch
that looked suspiciously like Mace's and offered to pay for the drinks,
laughed, and then paid with his own gold. Mace didn't think the
display of his slight of hand skills was very funny and muttered
something about "a list." The rogue introduced himself as
Rhyneh and of course was immeadiately asked to join the group.
Rhyneh informed the group that he was a new arrival who had joined the
local "thieves guild," headquartered in the vegetable shop. The
local guild was also very interested in the slink question and was
offering a 2,000 gp reward to anyone who could reveal the source of the
slinks. The thieves had discovered that the local contact for
buying slinks was a man named Grisson Oyle. Oyle is Riga
Cornover's chief advisor and is known to frequent The
Earthblood Miner's Guildhall. Two thieves had died trying to
penetrate the slink
selling operation and none had successfully followed Oyle back to his
source. Rhyneh wanted to try for the reward and figured he had a
better chance in a group.
The adventure ended here.
character/player:
|
class/level:
|
XP at start:
|
XP
award:
|
|
XP at end:
|
|
Mace (Mike D.)
|
human FTR 7th
|
27435
|
567
|
|
28,002
|
|
Wilbered (NPC)
|
human CL 7th
|
24827
|
567
|
|
25,394
|
|
Castor (Steve B.)
|
human Bard 6th
|
18931
|
567
|
|
19,498
|
|
Trygvie (NPC)
|
Elven MU 6th
|
20653
|
284
|
|
20,937
|
|
Kane (Al G.)
|
Human Monk 7th
|
24442
|
567
|
|
25,009
|
|
Zuran (NPC)
|
Human Fighter 4th
|
8318
|
284
|
|
8,602
|
|
Rhyneh (Tom S.)
|
Human Rogue 5th
|
|
|
|
10,000
|
|