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Smoke and mirrors?


Mace Blackstar (Mike D.; Human Fighter)
Wilbered The Silent (NPC; Human Cleric)
Castor Bean (Steve B.; Human Bard)
Trygvie (NPC; Elven Wizard)
Kane (Al G.; Human Monk) at
Zuran (NPC; Human Fighter)
Ryneh (Tom S.; Human Rogue)

map of exterior of Hydell
player's map of Hydell Dungeon

The player party was resting downhill from the ruins of Castle Hydell.  The ruined castle stood on a rocky hill and two paths -- a wider road and a narrow trail, led up to the walls.  From their vantage point, a large set of iron bound doors on the front of the castle and a smaller door on the side could be seen.  The party had initially decided to  wait until nightfall but on second thought they chose to proceed up to the castle immeadiately.

On their way up the trail to the smaller door, they noticed some human sized footprints and some larger footprints on the  path.  The smaller door was a solid wooden portal bound in iron with a chain and ring, probably some sort of bell pull, hanging beside it.  Rhyneh tried picking the lock but some sort of bolt of energy blasted him when he touched the lock.  Instead of messing with the door, Kane grabbed a rope and climbed the wall, nimble as a cat, and tied the rope to one of the merlons at the top of the wall.   All of the adventurers, in turn, used the rope to climb the wall.  Unfortunately, Trygvie fell in the climb and had to be cured by Wilbered.

Atop the wall they could see down into the courtyard.  As opposed to the wall, which was in fairly good shape, the interior was crumbled away.  Apparently the walls were preserved by some magic.  At each corner of the walls stood a large round tower.  The courtyard was filled with rubble, weeds and mounds which were all that remained of the former structures.  Two single story wooden buildings of recent construction stood in the southwest corner.

Rather than use the rope to climb back down into the courtyard, the party elected to go to the southeast tower and (hopefully) find a stairs down.  They walked down the parapet and entered the tower through an archway.  Inside the tower a set of spiral stone steps wound downwards --- the roof of the tower had fallen in and the structure was open to the sky.  Since they were worried about the stability of the steps, they went down one by one, ending up in a small round room in the base of the tower.  One door presumably led to the courtyard outside; the other led to more spiral stairs leading to the tower's cellar.  The players chose to go down into the cellar.

The spiral stairs terminated in a ten foot wide stone hall leading directly North.  As the adventurers walked up the hall, the wall ahead suddenly exploded in fragments of stone and a blast of fire.  Four archers, their armor scorched and their garments smouldering, stubled out of the broken wall, firing arrows at an unseen attacker.  They could hear shouts, roaring flames and heard a deep, evil laugh.  Another blast of fire came shooting out of the broken wall and most of the archers went down.  The one remaining archer shouted at them that they must help --- but in all of my years of DMing I've never seen a party of PCs that were so cowardly.  As each player's turn came up in initiative, each announced that he would hold his action and prepare to run away.  As Mace and Kane peeked around the corner into the room, they saw a 9 foot tall devil creature wreathed in flame with horns on his head and clawed hands.  There were dead and dying adventurers lying on the floor around his feet.  Grinning evilly, the creature blasted them with fire.  Reluctantly, they decided to attack.

The players charged into the room and flanked the devil who blasted them with fire and pounded them with his clawed fists.  They hacked into the creature, doing grievious amounts of damage, but the devil just shrugged it off, grinned and gleefully attacked.  After a couple rounds, a door behind the devil opened and three men with crossbows stepped out, firing upon the players.  After a short time, Castor noticed that he could see Ryneh, who stood on the opposite side of the devil, dimly through the devil's form.  Suspecting the creature to be an illusion, Castor warned his fellows that the devil was not real.  After a while, everyone except Mace accepted that the illusion was not real... (that's what happens when you use wisdom as a dump stat).  Wilbered had to keep healing Mace to keep the fighter on his feet -- if Mace hadn't persisted in believeing the illusion, he wouldn't have kept taking damage.  Each round the demon would inflict horrible damage on the fighter, the fighter would inflict a large amount of damage on the demon and the cleric would heal up the fighter so he could survive the next round.  If events persisted, the fighter would eventually die unless he managed to somehow "kill" the devil; but ten rounds past and the devil showed no signs of weakening.

After the rest of the party had defeated the three crossbowmen (who were very real) and Wilbered had gone into another one of his mysterious beserk rages, Mace finally saw through the illusion.  Thirteen rounds after the devil had first appeared, it dissolved into a puff of smoke... it turns out that the devil, the archers and the bodies on the floor, etc., were all illusions.  They found a few coins in the beltpouches of the guards.  Around the corner from the illusion room, Castor found a sign that said,

DO NOT ENTER AREA AHEAD ON LEFT!
DANGER - DEATH - ILLUSIONS!
STAY IN CORRIDOR!

There was a similar sign on the other side, warning persons coming from the other way to avoid the illusions.

The room the three guards had come from was furnished with some weapon racks, tables and chairs, cots, etc., as well as a ring of keys that Castor took.  One door down the northward corridor opened into an octangonal room.  In the center of the room stood a large black pillar carved with snakes.  The south corridor was lined with small cells which were easily opened with Castor's keys.  In opening and inspecting the cells, they liberated two dwarves and three halflings.  The prisoners were weak and thirsty; they carefully gave them each a few sips of water from their waterbottles.  All of these  demi-humans had been captured by orcs and sold as slaves to the humans who guarded the complex but couldn't tell the players much about their captors.  The room at the end of the hall was a small bedroom with four heavy crossbows hanging on the wall.

The players decided to go back to the guardroom, taking the halflings and dwarves with them.

The adventure ended here.

character/player:
class/level:
XP at start:
 XP award:
bonus:
XP at end:

Mace (Mike D.)
human FTR 7th
29,122 391

29,513

Wilbered (NPC)
human CL 7th
25,829 195

26,024

Castor (Steve B.)
human Bard 6th
20,324 391

20,715

Trygvie (NPC)
Elven MU 6th
21,912 195

22,107

Kane (Al G.)
Human Monk 7th
26,119 391

26,510

Zuran (NPC)
Human Fighter 4th
8,727 none

8,727

Rhyneh (Tom S.)
Human Rogue 5th
10,735 391

11,126