The Temple and the
Morgue
Mace Blackstar (Mike D.;
Human Fighter)
Wilbered The Silent (NPC; Human Cleric)
Castor Bean (NPC.; Human Bard)
Trygvie (NPC; Elven Wizard)
Kane (Al G.; Human Monk)
A photo of the battlemat at the end of the
session.
Over the course of the last two sessions, the players had defeated
thirty slinks, three ogres, a human female cleric and captured an
invisible spell caster. The spell caster had been bound and
gagged and had a set of manacles clamped around his wrists.
Wilbered took a blanket from one of the cots in the room and put it
over the man's face so that he could not see.
Taking their captive with them, they proceeded back to the small secret
room in which they had found some small treasures hidden under the
skeletal remains of a long dead beast
in an earlier session.
They heard rustling and scampering under the bones and trash, but found
nothing after a short search. After roughing up their prisoner a
bit due to his insubordination (and, incidentally, trying to extract
some information from him), they spell caster told them that a man
named Dutch had laboratories downstairs in which he conducted the work
of "summoning slinks from another world." Wilbered demanded to
know what had happened to the prisoners but the captive claimed to know
nothing. When the
invisibility
spell finally wore off, they saw
that their captive was a young man with a brown beard dressed in a
loose fitting scholar's robe. They gagged him again and rested
for eight hours.
After resting undisturbed in the secret hall for eight hours, they
returned to the room where they had fought the slinks, the ogres and
the clerics and went downstairs. They left their prisoner bound
and gagged in the secret room. They went down the stairs, passing
over piles of dead slinks, and found themselves in a hallway with three
doors in the north, west and east walls. This looked a lot like
the map they had found during their
raid on The Earthsblood Miner's Guild (which they had removed from
the office of Grisson Oyle). Looking at Grisson's map, they chose
the west door since it was marked as leading to "the chapel" and
Wilbered wanted to have a look. They opened the door and saw a
large vaulted hall. There were mosaics of angels on the wall much
smudged with soot from many years of torches burning in the
place. There was also patterns of swirling green and blue circles
on the floor in a path leading to a large set of corroded bronze doors
in the south wall -- the enterance to "the chapel" according to their
map. There were smaller wooden doors on the north and east walls,
each of which had a small sign beside it.
Mace tried to read the sign beside the north door and it obviously had
some sort of magical effect upon him. He stood in front of the
sign, neither moving or talking, staring at it until Wilbered cast
Bull's Strength on himself and
forcefull dragged Mace away. In a few moments, Mace blinked his
eyes and returned to normal.
They proceeded to the chapel doors, carefully avoiding the path of
swirling circles on the floor. The key that Wilbered had taken
from the cleric's body fit the lock and the door opened easily.
Inside they saw large pillars and rows of stone benches. The
swirling circles on the floor continued in a path up the middle and
side aisles. Mace walked forward and avoided the path. When
he passed between the front two pews a burst of flame erupted in the
air around him, burning him. He leapt back and the flames
were extinguished. Kane recalled that upstairs, in the captain's
room, they had found some written notes, one of which said, "
Heard that the Boss's last apprentice
didn't walk the true path in the chapel." Wilbered
proceeded forward, walking on the path of circles and the same thing
happened to him. He leapt back and the flames were
extinguished. They decided to return later, after they had
figured out how to bypass the magical wards.
They left the chapel and went back to the hall at the base of the
stairs. The door was locked so they decided to bash it
down. Mace and a magically enhanced Wilbered threw their
shoulders time and again against the door and finally the lock broke
and it flew open. They were in a 60x60 square room. The air
was cold and there were 20 cot sized blocks of stone that seemed to
radiate cold. Twelve of the blocks held up what looked like
corpses covered by sheets. A table at the side of the room held
various implements. Wilbered pulled back one of the sheets and
felt a biting chill on his fingers as he did so. Under the sheet
was a dead human man, very cold. An obvious stab wound in his
chest had been repaired by crude stitching. Kane investigated the
wooden table and found various tools (knives, scissors, thick thread
and needles, etc) as well as a pile of 12 amulets. The amulets
did not look particularly valuable, but they recalled that
when they had originally been
following Grisson Oyle back in Bramwald, Grisson had placed an
order for amulets at the local jewelers. Thinking they might
prove valuable or at least help solve the mystery of the slinks, he
took them. Wilbered went to the next stone table and pulled the
sheet back and found a dead human woman; her throat had been cut and
crudely stitched up. Since his hands were getting quite numb with
cold and he feared frostbite, he asked Trygvie to pull off the sheets
using his staff. Most of the bodies were of humans and most of
them appeared to have died as a result of violence. In all cases
the wounds had been crudely stitched up post mortem. Two of the
bodies had been recently disturbed; the sheets had partially been
pulled off and the bodies appeared to have been gnawed by some sort of
creature.
As he walked around the room, Trygvie noted a secret door in the west
wall --- it was right next to the place where the two bodies that had
been partially eated had been found. Castor listened carefully at
the door and heard scratching and snarling on the other side.
They got into ranks and Kane opened the door. They were looking
down a short rough tunnel and two ordinary looking slinks were
coming down the short tunnel towards them. Since slinks
were normally peaceable and fairly inept at combat, the party didn't
worry too much but the two slinks hurled themselves upon Mace with a
fury that surprised everyone and attacked him with sharp nails and
teeth. After they wounded Mace, the rest of the party surrounded
the slinks and cut them down.
Here is a
photo of the battlemat at the end of
the session.
The session ended here.
character/player:
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class / level:
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XP total at
start:
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XP
award:
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XP needed for
next
level:
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XP at End:
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Mace (Mike D.)
|
human FTR 8th
|
33,836 |
136
|
|
36,000
|
33,972
|
|
Wilbered (NPC)
|
human CL 8th
|
28,136 |
272
|
|
36,000
|
28,408
|
|
Castor (NPC)
|
human Bard 7th
|
22,920 |
136
|
|
28,000
|
23,056
|
|
Trygvie (NPC)
|
Elven MU 7th
|
24,269 |
136
|
|
28,000
|
24,405
|
|
Kane (Al G.)
|
Human Monk 8th
|
30,806 |
272
|
|
36,000
|
31,078
|
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