Welcome to the Sessions Log for our Northlands
Campaign!
As of 06-06-2006, this campaign has been concluded. Please visit
our new campaign, The Shackled City
Adventure!
To read the latest sessions, scroll
all of the way to the bottom of the page.
2003 Sessions:
march_27:
The players meet in Nibblot and venture into the Tunnels of
Enlandin.
april_4:
Further adventures in Enlandin. The plot thickens...
april10:
Trouble with teleportation! Lost in the Dungeons! The
Death of Lorthas. We meet Opi!
april_24:
What happened to that Witch? Who put a trapdoor there? The
Death of Opi.
may_1: The
Baron has them in irons... What's a Fu? Runestone
Castle!
Our Great Success!
may_5:
Total Party Kill! Akkkk
may_12:
New adventurers -- "The Goblin Hunters" --- Svenson's Freehold, the
Village of Signpost and the Goblin Hunt
May
19th: We continue the Goblin Hunt; Old friends return!
June 2nd:
The Elf Dies; More old Friends return... and a visit to the Great
Svenny.
June 09:
The Battle for Svenson's Freehold
July 7:
After a long hiatus: deeper and deeper into the tunnels we go...
July
14th: First 3e session! The players kill the Goblin Leader,
then get deeper in than they imagined... The first session with
Kane.
July
28th: Back to virtual campaigning -- we return to pen-and-paper
D&D.
August
4th:
In the Caves of the Drums
August
26th: Beyond the Cave of the Drums; We meet and defeat Melkor
& The death of Philgo
September
15th: The characters move on to Marshville --- a town where
things don't seem quite right....
2004 Sessions
February
02, 2004: The game is back on! Our dauntless heroes
cause havoc in Marshville!
February
09, 2004: The Mystery of Marshville part 3 -- The Lair of the
Fishmen
February
23, 2004: The Mystery of Marshville Part 4 --- "Don't touch the
altar!"
March
08,
2004: Exploring Marshville Manor -- "This looks like a safe place
to
rest..."
March 22,
2004: "Out of the frying pan... into the fire!" Our heroes
depart Marshville Manor in an unusual manner... and end up somewhere
else....
April 5, 2004: A
long needed
bath.
A curse removed. Ogar's mission. The village of Feldspar...
and beyond!
April 19, 2004:
The
Temple of the Toadgod. Cirdis and Geia. Lots of dead
goblins.
May 3, 2004:
Further
explorations into the Temple. A mysterious diesease. The
dangers of sharing a swimming pool with the undead.
May 17, 2004:
In the
Tombs of the Toad Worshippers. Good conquers evil. A key
and a sword are found. The Death of Cullen
June 22, 2004: From
Bad to
Worse:
Back to Feldspar. The victory celebration is great but the
afterparty blows. "Wanted! Dead or Alive!" We travel
south towards Nudlo and Asthar Rho.
July
19, 2004: No good deed... The village of Nudlo.
Gaia gets the sword of Tayleen, Asthar Rho and the village
of Gundar's
Squat. Rescuing the slaves!
August
2nd, 2004: Into the Tunnels of Asthar Rho. The dangers
of underwater boating. How does he swim in all of that platemail?
August
16th, 2004: Kill the Bugbears! What's with these
Monkeymen? Who threw that? Are you really the good guys?
August
30th, 2004: Battle on the Bridge! We arrive in the
Valley of the Shrines. The Snake Chapel.
September 13, 2004:
Mace becomes a toad. Malus, Kane, Castor and "Red" become
lawn
jockeys. We go to "Guido's Fort."
October 27,
2004: The adventurers leave Guido's fort. Some of them
get "unstoned." Others get "stoned."
November
08, 2004: A big fight with bugbears. Fireballs prove
decisive. The shrines at last.
November
22, 2004: Entering the Tombs. Skeletons, skeletons and
more skeletons!
2005 Sessions:
January 10, 2005:
The Bones of Tayleen
March 07, 2005: Eyes
of the Snake God
April 11, 2005:
Leaving the Valley of Asthar Rho
April 25th, 2005: The Caravan of Mummar Hafiz
May 9th, 2005:
The Inn of the 14 Virtues
June 6th, 2005:
The Earthsblood Miner's Guild
June 20th, 2005:
To Castle Hydell
July 18th, 2005:
Smoke and Mirrors?
August 1st, 2005:
Guards, shadows and
Hydell
August 15, 2005:
The Captain!
August 29, 2005:
Attack of the Slinks
September 12, 2005:
The Fight to the Finish!
September 26, 2005:
The Temple and the Morgue
2006 Session:
June 06, 2006 (666!):
Near TPK --- tragic, bloody and barbaric.